09-05-2004
the point is, write it for your own benefit and enjoyment, but let others be able to get it too. there are so many people out there, even though there are so many text editors already, yours may suite someone in ways that other editors dont.
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LEARN ABOUT DEBIAN
unidrawintro
UnidrawIntro(3U) InterViews Reference Manual UnidrawIntro(3U)
NAME
Unidraw_Intro - Unidraw library for graphical object editor development
SYNOPSIS
#include <Unidraw/class.h>
#include <Unidraw/Components/class.h>
#include <Unidraw/Commands/class.h>
#include <Unidraw/Tools/class.h>
#include <Unidraw/Graphic/class.h>
CC ... -lUnidraw ... -lInterViews -lX -lm
DESCRIPTION
Unidraw is an architecture for creating object-oriented graphical editors in domains such as technical and artistic drawing, music composi-
tion, and circuit design. Unidraw simpifies the construction of these editors by providing programming abstractions that are common across
domains. Unidraw defines four basic abstractions: components encapsulate the appearance and semantics of objects in a domain, tools sup-
port direct manipulation of components, commands define operations on components and other objects, and external representations define the
mapping between components and the file format generated by the editor. Unidraw also supports multiple views, graphical connectivity and
confinement, and dataflow between components.
The Unidraw library contains a collection of classes that implement the Unidraw architecture. The Unidraw library is used together with
the rest of InterViews, except the graphic structured graphics library, to develop domain-specific graphical object editors. InterViews
interactors and composition mechanisms support an application's look and feel, while the Unidraw library supports functionality unique to
graphical object editors. Currently, the Unidraw library provides its own structured graphics classes, which are similar to but incompati-
ble with the graphic library classes. Therefore you must not use both graphic and Unidraw classes in the same application.
General Unidraw classes are declared in header files in the Unidraw include file subdirectory. Component, command, tool, and structured
graphics classes are declared in corresponding subdirectories under the Unidraw subdirectory.
SEE ALSO
InterViews(3I)
Generalized Graphical Object Editing, John M. Vlissides, Technical Report CSL-TR-90-427, Stanford University, June 1990.
Unidraw 11 June 1990 UnidrawIntro(3U)