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Full Discussion: Copy code to vi
Top Forums UNIX for Dummies Questions & Answers Copy code to vi Post 48598 by Ygor on Thursday 11th of March 2004 05:57:01 AM
Old 03-11-2004
Turn off autoindent with :set noai
or read-in the file using :r filename
 

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3DS2MGF(1)							     RADIANCE								3DS2MGF(1)

NAME
3ds2mgf - Autodesk 3D Studio to Raytracer file Translator SYNOPSIS
3ds2mgf inputfile[.3ds] [outputfile] [options] DESCRIPTION
-snnn - Smooth triangles with angles < nnn -l<filename> - Specifies native material library -a<filename> - Use animation information in specified file -fnnn - Generate frame nnn of animation -x<object> - Exclude this object from conversion -b<object> - Convert this object as a box +i, -i - Turn internal bounding on or off +v, -v - Turn verbose status messages on or off -op - Output to POV-Ray 2.0 format -op1 - Output to POV-Ray 1.0 format -ov - Output to Vivid format -ol - Output to poLyray format -om - Output to MGF -or - Output to RAW triangle format ex. /usr/bin/3ds2mgf birdshow +v -lmaterials.inc SEE ALSO
mgf2inv(1), mgf2meta(1), mgf2rad(1), mgfilt(1) 3ds2mgf 2.0 November 2007 3DS2MGF(1)
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