01-15-2004
well of course this depends on the game you are trying to host....
does it have a dedicated mode, like quake?
does running the game directly work?
10 More Discussions You Might Find Interesting
1. UNIX for Dummies Questions & Answers
mac 10.4>terminal>linux remote server>ssh login accepted>session closed-why?
AHHHH!!
I have been connecting to the server with the line: ssh userid@website.com
The remote server accepts my password; logs me in with ssh; posts a lovely welcome message AND closes the session. Is this a "term... (0 Replies)
Discussion started by: xprankard
0 Replies
2. UNIX for Dummies Questions & Answers
Hi all,
I Installed Tomcat in an remote linux server (/usr/tomcat)and start service, using ./startup.sh (and tried with ./catalina.sh too).
//----------------------------------------------------------------//
# ./startup.sh
Using CATALINA_BASE: /usr/tomcat/apache-tomcat-6.0.16/
Using... (1 Reply)
Discussion started by: gothama
1 Replies
3. Linux
I am very new with servers and have never used Linux. The server I'm looking at is not currently connected to anything, and I wish to install Linux on this server. It doesn't have a monitor (no video card) or keyboard. It does have a DVD. Can I communicate with that server using a Windows PC to... (8 Replies)
Discussion started by: kvalenti
8 Replies
4. Programming
Hi,
I have 1. lappy
2. server A
3. server B
Now, what i need is to run a command from lappy that will sftp a file from server A to server B.
Please guide me to achieve this.
-akash (1 Reply)
Discussion started by: akash.mahakode
1 Replies
5. Shell Programming and Scripting
Hi folks,
Is it possible to create 10GB file in linux and transferring the file to other remote server?
Regards,
J (3 Replies)
Discussion started by: scriptscript
3 Replies
6. Red Hat
Hello,
We are working on Client's remote server and accessing the same from putty from our office.
Now from last 1 month we are facing an issue of inaccessibility of servers from same gateway we configured on our Desktop.
However some machines are accessing the same remote server from same... (2 Replies)
Discussion started by: sunnysthakur
2 Replies
7. Shell Programming and Scripting
Hello,
I'm trying to create a ksh script to ssh to a remote server, enter the password and a couple commands. For security reasons I have changed the login, password and ip in my example.
#!/bin/ksh
ssh -t -t username@12.5.5.3 << EOF
password
cd bin
pwd
EOF
When I run it. It... (5 Replies)
Discussion started by: seekryts15
5 Replies
8. UNIX for Dummies Questions & Answers
Hi,
I have a small Linux device that measures some IP stats from one network and then generates some stats files (csv format) based on the input at certain times. I want those stats files to be transmitted to a remote server a couple of times per day.
The Linux device is placed in a location... (1 Reply)
Discussion started by: Zooma
1 Replies
9. Shell Programming and Scripting
Hello Every one!!
I am trying to write a shell script which will connect to a remote server and execute scripts which are at a certain path in the remote server.
Before this I am using a sudo command to change the user.
The place where I am stuck is, I am able to connect to the... (6 Replies)
Discussion started by: masubram
6 Replies
10. Shell Programming and Scripting
I have a script, which connecting to remote server and first checks, if the files are there by timestamp. If not I want the script exit without error. Below is a code
TARFILE=${NAME}.tar
TARGZFILE=${NAME}.tar.gz
ssh ${DESTSERVNAME} 'cd /export/home/iciprod/download/let/monthly;... (3 Replies)
Discussion started by: digioleg54
3 Replies
ggzwrap(1) GGZ Gaming Zone ggzwrap(1)
NAME
ggzwrap - GGZ Gaming Zone game client wrapper
SYNOPSIS
ggzwrap [OPTION...] --exec=GAME
DESCRIPTION
This wrapper takes the place of a game client, and relays the control messages between the game and the invoking instance, which is a GGZ
core client. One task is to manage different file descriptors than the ones which are normally used. The GGZ clients do currently communi-
cate using a socket which is passed in the environment variable GGZSOCKET, usually being fd 53 on the client side, so a call to:
ggzwrap --fdin=$GGZSOCKET --fdout=$GGZSOCKET --exec=gameclient
would be equivalent to calling the client directly. However, there are games which communicate using the standard input/output facilities,
so they need a redirection like:
ggzwrap --fdin=0 --fdout=1 --exec=gameclient
The GGZ game Muehle uses ggzwrap to demonstrate that game clients do not necessarily need to use any GGZ libraries. The downside is that a
lot of game client functionality will not be available. Game clients which want to make use of the wrapper must add a command similar to
the one above into the file ggz.modules.
OPTIONS
--fdin=FD
File descriptor on which the game expects its input.
--fdout=FD
File descriptor to which the game writes its output.
--convert
This option automatically converts strings from network format to host format (more correctly, from libggz's easysock format to the
normal null-terminated one) for the game server, and back in the other direction. This will be needed for most games.
--exec=GAME
The game client to launch as a child process.
ENVIRONMENT VARIABLES
GGZMODE
Set by a GGZ core client to tell games they're running in GGZ mode.
GGZSOCKET
File descriptor for the connection to the invoking GGZ core client.
AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org>
SEE ALSO
shadowbridge(6), ggz.modules(5), ggz(7)
The GGZ Development Team 0.0.14 ggzwrap(1)