12-01-2003
hi hemant...
really greatful to u...for the help...
but it's just that i hv never been into socket programmin...so if u could throw some more light on it...wud be of great help...
thanx once again...
Hemant.
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LEARN ABOUT DEBIAN
soxtdirectionallighteditor
SoXtDirectionalLightEditor(3IV)() SoXtDirectionalLightEditor(3IV)()
NAME
SoXtDirectionalLightEditor -- component for editing directional lights
INHERITS FROM
SoXtComponent > SoXtDirectionalLightEditor
SYNOPSIS
#include <Inventor/Xt/SoXtDirectionalLightEditor.h>
typedef void SoXtDirectionalLightEditorCB(void *userData, const SoDirectionalLight *light)
Methods from class SoXtDirectionalLightEditor:
SoXtDirectionalLightEditor(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE)
~SoXtDirectionalLightEditor()
void attach(SoPath *pathToLight)
void detach()
SbBool isAttached()
void addLightChangedCallback(SoXtDirectionalLightEditorCB *f, void *userData = NULL)
void removeLightChangedCallback(SoXtDirectionalLightEditorCB *f, void *userData = NULL)
void setLight(const SoDirectionalLight &newLight)
const SoDirectionalLight & getLight() const
Methods from class SoXtComponent:
virtual void show()
virtual void hide()
SbBool isVisible()
Widget getWidget() const
SbBool isTopLevelShell() const
Widget getShellWidget() const
Widget getParentWidget() const
void setSize(const SbVec2s &size)
SbVec2s getSize()
Display * getDisplay()
void setTitle(const char *newTitle)
const char * getTitle() const
void setIconTitle(const char *newIconTitle)
const char * getIconTitle() const
void setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL)
static SoXtComponent * getComponent(Widget w)
const char * getWidgetName() const
const char * getClassName() const
DESCRIPTION
This class is used to edit an SoDirectionalLight node (color, intensity, and direction are changed). In addition to directly editing direc-
tional light nodes, the editor can also be used with callbacks which will be called whenever the light is changed. The component consists
of a render area and a value slider in the main window, with controls to display a color picker. In the render area there appears a sphere
representing the world, and a directional light manipulator representing the direction of the light. Picking on the manipulator and moving
the mouse provides direct manipulation of the light direction. The color picker is used to edit the color, and the value slider edits the
intensity.
The editor can currently be attached to only one light at a time. Attaching to two different lights will automatically detach the first one
before attaching the second.
METHODS
SoXtDirectionalLightEditor(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE)
~SoXtDirectionalLightEditor()
Constructor and destructor.
void attach(SoPath *pathToLight)
void detach()
Attach/detach the editor to/from a directional light. When attached, changes made in the editor directly affect the attached light.
SbBool isAttached()
Returns TRUE if the editor is attached.
void addLightChangedCallback(SoXtDirectionalLightEditorCB *f, void *userData = NULL)
void removeLightChangedCallback(SoXtDirectionalLightEditorCB *f, void *userData = NULL)
Additional way of using the directional light editor, by registering a callback and setting the light.
void setLight(const SoDirectionalLight &newLight)
const SoDirectionalLight & getLight() const
Set new light values, and get the current light values.
SEE ALSO
SoXtComponent, SoDirectionalLight
SoXtDirectionalLightEditor(3IV)()