06-27-2001
compiler options?
is it exactly the code u compiled and ran??
check out the angled braces
if u have not compiled with -lsocket option, there vud be a linking problem..
check that out...
if nothing works, get back.
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LEARN ABOUT SUSE
draw_compiled_sprite
draw_compiled_sprite(3alleg4) Allegro manual draw_compiled_sprite(3alleg4)
NAME
draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y);
DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear
or planar). This function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual
screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the
edge without any trouble...
SEE ALSO
get_compiled_sprite(3alleg4), draw_sprite(3alleg4), draw_rle_sprite(3alleg4), bitmap_mask_color(3alleg4)
Allegro version 4.4.2 draw_compiled_sprite(3alleg4)