02-27-2020
Ethernet, in the "old days", used to use a protocol called Carrier-sense multiple access with collision detection (CSMA/CD):
Either way, if you have many devices "talking" on the same LAN segment, it is normal for a packet to be delayed.
As vbe has mentioned (above), without the full details of your network topography and hosts; there is no way to answer your question accurately.
If you still need help, please post all the details so the experts here do not have to guess what you are doing.
Thanks.
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EC(4) Kernel Interfaces Manual EC(4)
NAME
ec - 3Com 10 Mb/s Ethernet interface
SYNOPSIS
/sys/conf/SYSTEM:
NEC ec_controllers # 3Com Ethernet
DESCRIPTION
The ec interface provides access to a 10 Mb/s Ethernet network through a 3com controller.
The hardware has 32 kilobytes of dual-ported memory on the UNIBUS. This memory is used for internal buffering by the board, and the inter-
face code reads the buffer contents directly through the UNIBUS. The address of this memory is given in the flags field in the configura-
tion file. The first interface normally has its memory at Unibus address 0.
Each of the host's network addresses is specified at boot time with an SIOCSIFADDR ioctl. The ec interface employs the address resolution
protocol described in arp(4P) to dynamically map between Internet and Ethernet addresses on the local network.
The interface normally tries to use a ``trailer'' encapsulation to minimize copying data on input and output. The use of trailers is nego-
tiated with ARP. This negotiation may be disabled, on a per-interface basis, by setting the IFF_NOTRAILERS flag with an SIOCSIFFLAGS
ioctl.
The interface software implements an exponential backoff algorithm when notified of a collision on the cable. This algorithm utilizes a
16-bit mask and the VAX-11's interval timer in calculating a series of random backoff values. The algorithm is as follows:
1. Initialize the mask to be all 1's.
2. If the mask is zero, 16 retries have been made and we give up.
3. Shift the mask left one bit and formulate a backoff by masking the interval timer with the smaller of the complement of this mask and
a 5-bit mask, resulting in a pseudo-random number between 0 and 31. This produces the number of slot times to delay, where a slot is
51 microseconds.
4. Use the value calculated in step 3 to delay before retransmitting the packet. The delay is done in a software busy loop.
DIAGNOSTICS
ec%d: send error. After 16 retransmissions using the exponential backoff algorithm described above, the packet was dropped.
ec%d: input error (offset=%d). The hardware indicated an error in reading a packet off the cable or an illegally sized packet. The buffer
offset value is printed for debugging purposes.
ec%d: can't handle af%d. The interface was handed a message with addresses formatted in an unsuitable address family; the packet was
dropped.
SEE ALSO
intro(4N), inet(4F), arp(4P)
BUGS
The hardware is not capable of talking to itself. The software implements local sending and broadcast by sending such packets to the loop
interface. This is a kludge.
Backoff delays are done in a software busy loop. This can degrade the system if the network experiences frequent collisions.
3rd Berkeley Distribution August 20, 1987 EC(4)