I was wondering is there something out there for Solaris 7 for screen capture?
Also it would really help if there was some software out there that can record whats happens on the screen for like 10 seconds or how ever long I need it to.
I did a search but doesn't seem to be alot out there. (10 Replies)
We are using Solaris 10 for our Radiation Treatment Planning and need to create a simulation for our service engineers. I need a screen capture tool that can not only capture screens, but create movies of mouse movements (similar to Captivate). I have contacted Oracle and talked to several people... (2 Replies)
This site is the first to get this snippet.
It will capture an audio recording of any time length within the limits of OSX's QuickTime Player's capablility...
A shell script derivative of this will be used as a further capture for CygWin's AudioScope.sh.
Thoroughly read ALL the comments in... (0 Replies)
Hello everyone!
I'm developing a MacOs Application in python and I'm having some issues trying to find information related to the power button pressed event. I know that in Ubuntu 14.04 you can find information about it on the acpi folders, but I realized that here in Mac that process is... (0 Replies)
Interestingly Apple has decided to switch the default shell for new users from bash to zsh in MacOS Catalina (10.15)
Use zsh as the default shell on your Mac - Apple Support
Another interesting fact is that Catalina also comes with /bin/dash (5 Replies)
Sadly, I have turned off my access to the Apple Developers Beta program after installing macOS 10.15 Catalina a few days ago.
After the install, I rebooted by MacBook Air and it "hard froze" and we were heading out of town so I grabbed a backup MBA running Mojave.
Then, after getting back at... (10 Replies)
Just a quick note for macOS users.
I just installed (and removed) Parallels Desktop 15 Edition on my MacPro (2013) with 64GB memory and 12-cores, which is running the latest version of macOS Catalina as of this post. The reason for this install was to test some RIGOL test gear software which... (6 Replies)
Currently have two ESP8266 modules testing some Blynk apps, whereI'm not so happy with the Blynk business model for developers, but that's another story.
So, with two of my ESP8266s currently "busy", I decided to work on the ESP32, and in particular the ESPWROOM32.
I installed the... (0 Replies)
MacPro (2013) 12-Core, 64GB RAM (today's crash):
panic(cpu 2 caller 0xffffff7f8b333ad5): userspace watchdog timeout: no successful checkins from com.apple.WindowServer in 120 seconds
service: com.apple.logd, total successful checkins since load (318824 seconds ago): 31883, last successful... (3 Replies)
Discussion started by: Neo
3 Replies
LEARN ABOUT BSD
snscore
SNAKE(6) Games Manual SNAKE(6)NAME
snake, snscore - display chase game
SYNOPSIS
/usr/games/snake [ -wn ] [ -ln ]
/usr/games/snscore
DESCRIPTION
Snake is a display-based game which must be played on a CRT terminal from among those supported by vi(1). The object of the game is to
make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the
field. By default the entire screen (except for the last column) is used.
You are represented on the screen by an I. The snake is 6 squares long and is represented by S's. The money is $, and an exit is #. Your
score is posted in the upper left hand corner.
You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include:
sefc These keys are like hjkl but form a directed pad around the d key.
HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away
from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns.
SEFC Likewise for the upper case versions on the left.
ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of
the keyboard.
x This lets you quit the game at any time.
p Points in a direction you might want to go.
w Space warp to get out of tight squeezes, at a price.
! Shell escape
^Z Suspend the snake game, on systems which support it. Otherwise an interactive shell is started up.
To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake
gets hungrier. To leave the game, move to the exit (#).
A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake
is worth nothing.
As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus.
To see who wastes time playing snake, run /usr/games/snscore .
FILES
/usr/games/lib/snakerawscores database of personal bests
/usr/games/lib/snake.log log of games played
/usr/games/busy program to determine if system too busy
BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen.
The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised.
4th Berkeley Distribution May 20, 1985 SNAKE(6)