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Full Discussion: Syntax error in code snippet
Top Forums UNIX for Beginners Questions & Answers Syntax error in code snippet Post 303039715 by ngabrani on Sunday 13th of October 2019 08:56:10 AM
Old 10-13-2019
Syntax error in code snippet

Hello,
I am attaching a code snippet. Some of the variables are set in earlier code like count, arrays harr1, harr2, barr1 and barr2. The code below gives syntax errors. I am very new to Bash.

Code:
for (( i=0; i<=$(( $count -1 )); i++ ))
do
#Now read the element at barr2 location i. Also find element at barr1 at position i. Now find the position of this element in harr1. The second value we will get by reading harr2 at this position.

        first=$barr2[$i]
        search = $barr1[$i]
        for (( j=0; j<=5000; j++ ))
        do
                if [ harr1[$j] -eq $search ]; then
                        break;
                fi

        done
        second = $harr2[$j]
        echo $second
done

The error generated is in the if statement. The error says:
unary operator expected

Appreciate your help.
Thanks
 

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GLCREATESHADERPROGRA(3G)					   OpenGL Manual					  GLCREATESHADERPROGRA(3G)

NAME
glCreateShaderProgramv - create a stand-alone program from an array of null-terminated source code strings C SPECIFICATION
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char **strings); PARAMETERS
type Specifies the type of shader to create. count Specifies the number of source code strings in the array strings. strings Specifies the address of an array of pointers to source code strings from which to create the program object. DESCRIPTION
glCreateShaderProgram creates a program object containing compiled and linked shaders for a single stage specified by type. strings refers to an array of count strings from which to create the shader executables. glCreateShaderProgram is equivalent (assuming no errors are generated) to: const GLuint shader = glCreateShader(type); if (shader) { glShaderSource(shader, count, strings, NULL); glCompileShader(shader); const GLuint program = glCreateProgram(); if (program) { GLint compiled = GL_FALSE; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); if (compiled) { glAttachShader(program, shader); glLinkProgram(program); glDetachShader(program, shader); } /* append-shader-info-log-to-program-info-log */ } glDeleteShader(shader); return program; } else { return 0; } The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE. ERRORS
GL_INVALID_ENUM is generated if if type is not an accepted shader type. GL_INVALID_VALUE is generated if count is negative. Other errors are generated if the supplied shader code fails to compile and link, as described for the commands in the pseudocode sequence above, but all such errors are generated without any side effects of executing those commands. SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram() COPYRIGHT
Copyright (C) 2010-2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLCREATESHADERPROGRA(3G)
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