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The Lounge What is on Your Mind? PubNub Live Chat Beta Testing Post 303034935 by pubnubcraig on Thursday 9th of May 2019 12:57:21 PM
Old 05-09-2019
Why can't you just use the status callback's PNConnectedCategory as the place where you call hereNow? This event happens when you subscribe to a channel(s).

I thought I mentioned that in past replies but I probably am just confusing with another thread that I mentioned that on recently.

--- Post updated at 04:53 PM ---

Do I just set the initial presenceTimeout > 300, say 600 or maybe even 1200 seconds?

Sorry, missed this question.
No need to set any special presenceTimeout for an individual. If they are subscribed to a channel(s), they will remain subscribed and therefore present on the channel until they unsubscribe or network connection fail.

Not sure if that's what you mean, so clarify if I am not understanding the question/requirement.

Cheers
Craig

--- Post updated at 04:56 PM ---

Hmmm, I just replied to the other question you had (that I missed) and it didn't post up here.

Quote:
What's the best way to keep the user's chat session alive...
Nothing you need to set special for an individual user. Just being subscribed to the channel will keep them "active/alive" or present on the channel. Perhaps I am not understanding the actual requirement or some disconnect/timeout issue you are having when a user is not interacting in the chat?

--- Post updated at 04:57 PM ---

Haha - I see that my first attempt finally posted up.
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bntext(5)							File Formats Manual							 bntext(5)

NAME
bnmotd.txt, bnnews.txt bnissue.txt - messages for the Unix Battle.net daemon DESCRIPTION
The file bnmotd.txt contains text displayed by bnetd(1), when users first log into the server. The file bnnews.txt contains text displayed when the user uses the /news chat command. The files consist of raw text with printf-style formatting escapes. Each line of a file can contain a type formatter from the following list: %B Use the broadcast attribute (???). %C Execute the line as if the user entered it as a command. %E Use the error attribute (red). %I Use the info attribute (yellow). This is the same was %W. %M Normal chat message (white). This will appear as if the user said it. %T Emote chat message (???). This will appear as if the user said it. %W Use the warning attribute (yellow). This is the same was %I. Within a line, any of the following format formatters may be used: %% Expand to a literal percent sign (%). %a Expand to the number of accounts on the server. %c Expand to the number of channels on the server. This includes all permanent and current temporary channels. %g Expand to the number of games on the server. This includes both public and private (passworded) games. %h Expand to the hostname of the server (as returned by gethostname(2)). %i Expand to this user's account ID number, formatted with a leading pound (#) sign and leading zeros. %l Expand to this user's current chat name which is usually the same %r Expand to the IP of the remote machine (the client). %t Expand to four character client tag. %u Expand to the number of users logged into the server. %v Expand to the version number of the server. SEE ALSO
bnetd(1) AUTHOR
Ross Combs (ross@bnetd.org) 2 August, 2001 bntext(5)
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