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The Lounge What is on Your Mind? PubNub Live Chat Beta Testing Post 303034872 by pubnubcraig on Wednesday 8th of May 2019 11:54:48 AM
Old 05-08-2019
I don't use Vue.js and I have never heard of the debounce API. Neither is specific PubNub and there are dozens of JS frameworks out there so not possible, or necessary, to know them all.

I still think PubNub needs a new configuration parameter in subscribe() which sets the polling interval for presence, but let me take another look tomorrow since you have made some changes in our configuration and see if I set subscribe presence to TRUE in my code (it is current set to FALSE), if it keeps polling and polling like crazy.

Subscribe already has an interval, it is the subscribeTimeout config, that you can set in the PubNub init, but please do not. It should only be changed for very specific reasons, that I will not get into right now. You will only cause your app to have increased transactions at no additional upside or cause your app to break depending on whether you set it shorter or longer. The default subscribeTimeout is 280s, and this is exactly the same for listening to presence events because it is on the subscribe connection. The hereNow is a completely different API and a different connection which does not work on the subscribe connection.

When you subscribe withPresence:true, you are just adding presence channels (with the -pnpres suffix) to the list of subscribed channels. When another person subscribes to that channel, those listening to presence events (withPresence:true) on that channel will receive that presence event, in realtime, not on some polling cycle.

But see my response about Announce Max. The increased transaction were self-inflicted Smilie Not that you would have known the side effects but rarely does anyone change that setting.

And I just checked the chat app again. It appears you upgraded to lastest PubNub JS SDK version - cheers - and I see that the client is not having the 10s interval response anymore. At most it will be 280s or everytime someone joins, leaves, timeouts, or a message is published and therefore received.

Cheers
Craig
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bntext(5)							File Formats Manual							 bntext(5)

NAME
bnmotd.txt, bnnews.txt bnissue.txt - messages for the Unix Battle.net daemon DESCRIPTION
The file bnmotd.txt contains text displayed by bnetd(1), when users first log into the server. The file bnnews.txt contains text displayed when the user uses the /news chat command. The files consist of raw text with printf-style formatting escapes. Each line of a file can contain a type formatter from the following list: %B Use the broadcast attribute (???). %C Execute the line as if the user entered it as a command. %E Use the error attribute (red). %I Use the info attribute (yellow). This is the same was %W. %M Normal chat message (white). This will appear as if the user said it. %T Emote chat message (???). This will appear as if the user said it. %W Use the warning attribute (yellow). This is the same was %I. Within a line, any of the following format formatters may be used: %% Expand to a literal percent sign (%). %a Expand to the number of accounts on the server. %c Expand to the number of channels on the server. This includes all permanent and current temporary channels. %g Expand to the number of games on the server. This includes both public and private (passworded) games. %h Expand to the hostname of the server (as returned by gethostname(2)). %i Expand to this user's account ID number, formatted with a leading pound (#) sign and leading zeros. %l Expand to this user's current chat name which is usually the same %r Expand to the IP of the remote machine (the client). %t Expand to four character client tag. %u Expand to the number of users logged into the server. %v Expand to the version number of the server. SEE ALSO
bnetd(1) AUTHOR
Ross Combs (ross@bnetd.org) 2 August, 2001 bntext(5)
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