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The Lounge What is on Your Mind? Live Chat (Alpha) in UserCP SF 0.7517 Post 303034164 by pubnubcraig on Friday 19th of April 2019 09:50:49 PM
Old 04-19-2019
Progress > Wheels Spinning

Neo - great to hear you are having success with JS SDK. That is the typical DX for customers on our more popular SDKs, but no excuse for the other SDKs (wrapper or not) should not be feature complete. Thanks for lighting the fire under our butts on this one. Sometimes the edges get forgotten when you are blazing ahead with innovative features.

When you shift gears to PHP, be sure to reach out with any questions. There are some best practices when it comes to server side realtime. For example, if you are tempted to subscribe from the server side, think about using PubNub Functions and xhr'ing to your server (as needed) or using Presence Webhooks if there is a need to monitor channel activity on a global scope.

Whole lots of gotchas that we can steer you around if you don't already know about them.

Cheers
Craig
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bntext(5)							File Formats Manual							 bntext(5)

NAME
bnmotd.txt, bnnews.txt bnissue.txt - messages for the Unix Battle.net daemon DESCRIPTION
The file bnmotd.txt contains text displayed by bnetd(1), when users first log into the server. The file bnnews.txt contains text displayed when the user uses the /news chat command. The files consist of raw text with printf-style formatting escapes. Each line of a file can contain a type formatter from the following list: %B Use the broadcast attribute (???). %C Execute the line as if the user entered it as a command. %E Use the error attribute (red). %I Use the info attribute (yellow). This is the same was %W. %M Normal chat message (white). This will appear as if the user said it. %T Emote chat message (???). This will appear as if the user said it. %W Use the warning attribute (yellow). This is the same was %I. Within a line, any of the following format formatters may be used: %% Expand to a literal percent sign (%). %a Expand to the number of accounts on the server. %c Expand to the number of channels on the server. This includes all permanent and current temporary channels. %g Expand to the number of games on the server. This includes both public and private (passworded) games. %h Expand to the hostname of the server (as returned by gethostname(2)). %i Expand to this user's account ID number, formatted with a leading pound (#) sign and leading zeros. %l Expand to this user's current chat name which is usually the same %r Expand to the IP of the remote machine (the client). %t Expand to four character client tag. %u Expand to the number of users logged into the server. %v Expand to the version number of the server. SEE ALSO
bnetd(1) AUTHOR
Ross Combs (ross@bnetd.org) 2 August, 2001 bntext(5)
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