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Full Discussion: Wildcard with xdotool
Operating Systems Linux Ubuntu Wildcard with xdotool Post 303031763 by drew77 on Tuesday 5th of March 2019 12:20:06 PM
Old 03-05-2019
Quote:
Originally Posted by bakunin
OK, but how would that work at all in a script? If it doesn't work in a script at all then what is the point of trying to use it in a script? Or is it working differently in a script? Maybe by displaying a list of window IDs? And, if yes, will the output look like this:

Code:
xdotool selectwindow
16777957
16777958
16777959
16777960

or, rather, like this:

Code:
xdotool selectwindow
16777957 16777958 16777959 16777960

or completely different from that? That, btw., was the background of Don Craguns request to show the output. To answer all these (and maybe some additional) questions by providing a sample. I count 7 question marks i used above (two of them implied) - all of them unnecessary if you would have trusted Don to know what he does and treating his request as legitimate.



OK, please repeat this command for a non-existing window and add echo $? - in other words, please tell us the return code. If there is a non-zero return code in case no window is found (and a zero return code if there is a window found) logic could be based upon that.

I hope this helps.


I remember than once, the xdotool command with Return did work.



andy@7_~/Downloads$ echo $?
1



bakunin
--- Post updated at 11:20 AM ---

Since, the below mostly does not work, I think I am out of options.


I found another key tool, but I get a lot of errors when I try to compile it.


Code:
winid=$(xdotool search --name "Error")
#
xdotool key --window "${winid}" Return

I accept that I will have to enter my Enter key each time.
 

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glutCreateWindow(3GLUT) 					       GLUT						   glutCreateWindow(3GLUT)

NAME
glutCreateWindow - creates a top-level window. SYNTAX
int glutCreateWindow(char *name); ARGUMENTS
name ASCII character string for use as window name. DESCRIPTION
glutCreateWindow creates a top-level window. The name will be provided to the window system as the window's name. The intent is that the window system will label the window with the name. Implicitly, the current window is set to the newly created window. Each created window has a unique associated OpenGL context. State changes to a window's associated OpenGL context can be done immediately after the window is created. The display state of a window is initially for the window to be shown. But the window's display state is not actually acted upon until glutMainLoop is entered. This means until glutMainLoop is called, rendering to a created window is ineffective because the window can not yet be displayed. The value returned is a unique small integer identifier for the window. The range of allocated identifiers starts at one. This window identifier can be used when calling glutSetWindow. X IMPLEMENTATION NOTES
The proper X Inter-Client Communication Conventions Manual (ICCCM) top-level properties are established. The WM_COMMAND property that lists the command line used to invoke the GLUT program is only established for the first window created. SEE ALSO
glutCreateSubWindow, glutCreateMenu, glutDestroyWindow AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutCreateWindow(3GLUT)
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