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Operating Systems Linux Red Hat Performance Monitoring - RHEL 7.4 Post 303021902 by Overcast451 on Monday 20th of August 2018 09:41:00 AM
Old 08-20-2018
Performance Monitoring - RHEL 7.4

Have a question about doing some performance monitoring - how to approach it.

This is on RHEL 7.4

We are moving a rather large application to new hardware in the future. I would like to find a way to compared performance on the new hardware at different stages and at different times.

I'm familiar with the basic tools, such as top - and I've found an app called 'stress' that can be used to put various loads on the system.

But I am wanting to make a comparison on how the performance varies or does not vary after things like: Firmware upgrades, App installs, etc.

Any suggestions on a method/process or tool maybe that can assist with this? I can cap out the loads with 'stress' but I'm not sure what that will tell me. My first thought was to run the app with a certain set of parameters and then compare future runs using the same set of parameters. I would need or like it to be able to log results at set intervals via cron or something similar.

But looking for suggestions Smilie

Thanks!

Last edited by Overcast451; 08-20-2018 at 10:42 AM.. Reason: Updating Subject with more detail
 

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SDL::App(3)						User Contributed Perl Documentation					       SDL::App(3)

NAME
SDL::App - a SDL perl extension SYNOPSIS
use SDL; use SDL::Event; use SDL::App; my $app = new SDL::App ( -title => 'Application Title', -width => 640, -height => 480, -depth => 32 ); This is the manual way of doing things my $event = new SDL::Event; # create a new event $event->pump(); $event->poll(); while ($event->wait()) { my $type = $event->type(); # get event type print $type; exit if $type == SDL_QUIT; } An alternative to the manual Event processing is the L<SDL::App::loop> . DESCRIPTION
SDL::App controls the root window of the of your SDL based application. It extends the SDL::Surface class, and provides an interface to the window manager oriented functions. METHODS
new "SDL::App::new" initializes the SDL, creates a new screen, and initializes some of the window manager properties. "SDL::App::new" takes a series of named parameters: o -title o -icon_title o -icon o -width o -height o -depth o -flags o -resizeable title "SDL::App::title" takes 0, 1, or 2 arguments. It returns the current application window title. If one parameter is passed, both the window title and icon title will be set to its value. If two parameters are passed the window title will be set to the first, and the icon title to the second. delay "SDL::App::delay" takes 1 argument, and will sleep the application for that many ms. ticks "SDL::App::ticks" returns the number of ms since the application began. error "SDL::App::error" returns the last error message set by the SDL. resize "SDL::App::resize" takes a new height and width of the application if the application was originally created with the -resizable option. fullscreen "SDL::App::fullscreen" toggles the application in and out of fullscreen mode. iconify "SDL::App::iconify" iconifies the applicaiton window. grab_input "SDL::App::grab_input" can be used to change the input focus behavior of the application. It takes one argument, which should be one of the following: o SDL_GRAB_QUERY o SDL_GRAB_ON o SDL_GRAB_OFF loop "SDL::App::loop" is a simple event loop method which takes a reference to a hash of event handler subroutines. The keys of the hash must be SDL event types such as SDL_QUIT(), SDL_KEYDOWN(), and the like. The event method recieves as its parameter the event object used in the loop. Example: my $app = new SDL::App -title => "test.app", -width => 800, -height => 600, -depth => 32; my %actions = ( SDL_QUIT() => sub { exit(0); }, SDL_KEYDOWN() => sub { print "Key Pressed" }, ); $app->loop(\%actions); sync "SDL::App::sync" encapsulates the various methods of syncronizing the screen with the current video buffer. "SDL::App::sync" will do a fullscreen update, using the double buffer or OpenGL buffer if applicable. This is prefered to calling flip on the application window. attribute ( attr, [value] ) "SDL::App::attribute" allows one to set and get GL attributes. By passing a value in addition to the attribute selector, the value will be set. "SDL:::App::attribute" always returns the current value of the given attribute, or croaks on failure. AUTHOR
David J. Goehrig Kartik Thakore SEE ALSO
perl SDL::Surface SDL::Event SDL::OpenGL perl v5.12.1 2010-07-05 SDL::App(3)
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