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Full Discussion: Bash menu item counter
Top Forums Shell Programming and Scripting Bash menu item counter Post 303021328 by apmcd47 on Wednesday 8th of August 2018 06:24:43 AM
Old 08-08-2018
Quote:
Originally Posted by annacreek
Sure, but it just replaces the "menu" static text structure with static array.

Since "case" gets executed in one pass I would have to make two passes. Make first one to search for invalid option and somehow count the number of steps taken until the "not found option" error is executed.

That would be my "max option" value.

Naw, this is too convoluted and silly,
select uses two variables: the one you pass it; and REPLY. Consider this :
Code:
$ PS3='enter choice '
$ select choice in bish bash bosh
> do
> printf "choice is %s; REPLY is %s\n" "$choice" "$REPLY"
> done
1) bish
2) bash
3) bosh
enter choice 1
choice is bish; REPLY is 1
enter choice 2
choice is bash; REPLY is 2
enter choice 3
choice is bosh; REPLY is 3
enter choice 4
choice is ; REPLY is 4
enter choice fred
choice is ; REPLY is fred
enter choice

choice contains the keyword that you want as a menu item; REPLY contains what was actually entered.

Bash has hash arrays, so you could do something like:
Code:
declare -A mymenu
...
mymenu["some_key"]="some value"
...
select mychoice in "${!mymenu[@]}"
do
   if [[ -z "$mychoice" ]]
   then 
      echo "bad choice %s - try again\n" "$REPLY"
      continue
   fi
   # use $mychoice or ${mymenu[$mychoice]} here
done

EDIT
Okay, after re-reading your original post I realise I was misinterpretting what you meant by a dynamic menu.
Code:
read_options(){
        local choice
        local -a choices one two three debug pause
        local PS3
        printf -vPS3 "Enter choice [1 - %d] " ${#choices}


# the max choice is static 

#TODO add max choice as variable 



       # read -p "Enter choice [ 1 - 3] " choice
        select choice "${choices[@]}"
        do


        #case $choice in
        case $REPLY in
                1) one ;;
                2) two ;;
                3) three ;;
                4) select_command_DEBUG "pass command to function" "lsusb"  ;; #pass$
                5) select_command_DEBUG " menu 5 pass list_wlan_interfaces() to func$
                " list_wlan_interfaces " ;;  
                6) pause ;;    # back to GUI exit 0;;
                *) echo -e "${RED}Error...${STD}" && sleep 2
        esac
done
}

Your "dynamic" menu isn't very flexible as you have problems when you want to add something in the middle.
Consider
Code:
select choice in fred ginger mary
do case choice in
   fred) do_fred ;;
   ginger) do_ginger ;;
   mary) do_mary ;;
esac
done

Code:
select choice in fred mike ginger mary
do case choice in
   fred) do_fred ;;
   ginger) do_ginger ;;
   mary) do_mary ;;
   mike) do_mike ;;
esac
done

I didn't have to put the case item "mike" in the same position in the case statement; I can also move the other options around and leave the case statement as-is. No, you don't have the number of items readily available (unless you use the array above, which could make the select statement more readable) but the choice variable will be empty if the user enters the wrong thing.

In my opinion that makes select more flexible than your menu.

Andrew

Last edited by apmcd47; 08-08-2018 at 07:56 AM..
 

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