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Top Forums Shell Programming and Scripting Dynamic Bash Dialog from directory listing Post 303021009 by RudiC on Thursday 2nd of August 2018 03:43:13 PM
Old 08-02-2018
How far would
Code:
IFS=$'\n'
for FN in *; do [ -f $FN ] && { read LN < $FN; TMP=$TMP$'\n'"$FN $LN"; }; done
PS3="Choose a package for installation:"
select CHC in $TMP; do echo $CHC; done

get you?

Last edited by RudiC; 08-02-2018 at 04:50 PM..
 

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Dialog(3I)						    InterViews Reference Manual 						Dialog(3I)

NAME
Dialog - popup dialog interactor SYNOPSIS
#include <InterViews/dialog.h> DESCRIPTION
A dialog is an interactor that handles input for a dialog box. The dialog layout is specified by a separate interactor passed to the dia- log constructor. The dialog completes when the value of an associated button state becomes non-zero. This button state is typically set by one or more buttons in the component interactor. PUBLIC OPERATIONS
Dialog(ButtonState*, Interactor*, Alignment = Center) Construct a new dialog with the given button state and interactor. The alignment is used by the Popup operation. virtual boolean Accept() Set the dialog button state to zero and loop reading events until the button state's value becomes non-zero. Each event is passed to is target's Handle operation. Return true if the value is one, false otherwise. virtual boolean Popup(Event&, boolean placed = true) Insert the dialog into the world associated with the given event. If placed is true, align the dialog around the event's (x, y) coordinate. Otherwise, the dialog is inserted without specifying a position. Popup then calls the Accept operation and returns its value. SEE ALSO
Button(3I), Interactor(3I), World(3I) InterViews 11 August 1988 Dialog(3I)
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