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Operating Systems Solaris Serious problem to fail boot up Post 303015994 by linux_user on Wednesday 18th of April 2018 02:53:46 AM
Old 04-18-2018
Code:
# fsck -n /dev/rdsk/c1t0d0s0
** /dev/rdsk/c1t0d0s0 (NO WRITE)
** Last Mounted on /mnt
** Phase 1 - Check Blocks and Sizes
** Phase 2 - Check Pathnames
** Phase 3a - Check Connectivity
** Phase 3b - Verify Shadows/ACLs
** Phase 4 - Check Reference Counts
** Phase 5 - Check Cylinder Groups

CORRECT BAD CG SUMMARIES?  no

FRAG BITMAP WRONG
FIX?  no

FRAG BITMAP WRONG
FIX?  no

FRAG BITMAP WRONG
FIX?  no

FRAG BITMAP WRONG
FIX?  no

42084 files, 6897219 used, 3378913 free (1225 frags, 422211 blocks, 0.0% fragmen tation)

Moderator's Comments:
Mod Comment Seriously: Please use CODE tags as required by forum rules!

Last edited by RudiC; 04-18-2018 at 04:35 AM.. Reason: Added CODE tags.
 

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draw_sprite_v_flip(3alleg4)					  Allegro manual				       draw_sprite_v_flip(3alleg4)

NAME
draw_sprite_v_flip, draw_sprite_h_flip, draw_sprite_vh_flip - Draws the sprite transformed to the destination bitmap. Allegro game program- ming library. SYNOPSIS
#include <allegro.h> void draw_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y); void draw_sprite_h_flip(BITMAP *bmp, BITMAP *sprite, int x, int y); void draw_sprite_vh_flip(BITMAP *bmp, BITMAP *sprite, int x, int y); DESCRIPTION
These are like draw_sprite(), but they additionally flip the image vertically, horizontally, or both, respectively. Flipping vertically means that the y-axis is reversed, while flipping horizontally means that the x-axis is reversed, between the source and the destination. This produces exact mirror images, which is not the same as rotating the sprite (and it is a lot faster than the rotation routine). The sprite must be a memory bitmap. Example: if (key[KEY_RIGHT]) draw_sprite(screen, hero_right, pos_x, pos_y); else if (key[KEY_LEFT]) draw_sprite_h_flip(screen, hero_right, pos_x, pos_y); else draw_sprite(screen, hero_idle, pos_x, pos_y); SEE ALSO
draw_sprite(3alleg4), bitmap_mask_color(3alleg4), exsprite(3alleg4) Allegro version 4.4.2 draw_sprite_v_flip(3alleg4)
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