Your attachment does not show the output from the 'Strace' command.
However, The interruptable S state means it is waiting on a resource that is not currently available and/or has been put to sleep by the scheduler for a set waiting time.
I attach a very brief and widely available RedHat document on this subject.
Hello,
I host a couple of Call of Duty gameing servers. There are some hackers who love the crash them. When they crash them it simply causes a segmentaion fault and kills the PID. I was wondering it you could help me write a script to simply restart the program after it has been crashed. The... (9 Replies)
Hi Friends,
I am new to this forum as well as new to shell scripting.
I have a problem here and i need someone to solve this.
Let us consider there are two processes(abc & def).There is a script which kills these two processes(i.e killtheprocess abc). Here abc is the argument .
There is a... (1 Reply)
I had issues with processes locking up. This script checks for processes and kills them if they are older than a certain time.
Its uses some functions you'll need to define or remove, like slog() which I use for logging, and is_running() which checks if this script is already running so you can... (0 Replies)
have two scripts on Unix; one that starts some processes and the other one for killing a process. At first, I ran the .sh without WILY in it and it worked perfectly; in this way, I could also ran my stopper process. However I need WILY in this so I added it to my script but this time, a message... (1 Reply)
Hi,
How is it possible to restart only your process. I can get the process killed but I am not able to start it.
For eg : i first did this ps -ef|grep _out --displays all the process with _out in the name
then I killed kill -15 36044 -- process id.
Now how can i start the same... (1 Reply)
Hi,
I'm new to Solaris. I have an issue with ssh service. When I restart the service it exits with an exit status of 0
$svcadm restart svc:/network/ssh:default
$echo $?
0
$
However, the service goes into maintenance mode after restart. I'm able to connect even though the service is in... (3 Replies)
Hi friends,
I have one unix command which is used to check the network status manually.
followig is the command
check_Network this command give follwoing status
Network 1 is ok
Network 2 is ok
network 3 is ok
network 4 is ok
.
.
.
.
Network 10 is... (8 Replies)
Hi Experts,
I am facing one problem here which is one process always stuck in running state which causes the other similar process to sleep state . This causes my system in hanged state.
On doing cat /proc/<pid>wchan showing the "__init_begin" in the output.
Can you please help me here... (0 Replies)
Hi Experts,
I am facing one problem here which is one process always stuck in running state which causes the other similar process to sleep state . This causes my system in hanged state.
On doing cat /proc/<pid>wchan showing the "__init_begin" in the output.
Can you please help me here... (1 Reply)
Hi Experts,
I am facing one problem here which is one process always stuck in running state which causes the other similar process to sleep state . This causes my system in hanged state.
On doing cat /proc/<pid>wchan showing the "__init_begin" in the output.
Can you please help me here... (6 Replies)
Discussion started by: naveeng
6 Replies
LEARN ABOUT MOJAVE
glframebuffertexturelayer
GLFRAMEBUFFERTEXTURE(3G) OpenGL 3.3 GLFRAMEBUFFERTEXTURE(3G)NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT
or GL_DEPTH_STENCIL_ATTACHMMENT.
texture
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
level
Specifies the mipmap level of texture to attach.
layer
Specifies the layer of texture to attach.
DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is
attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the
name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture.
NOTES
glFramebufferTextureLayer is available only if the GL version is 3.2 or greater.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.
GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object.
GL_INVALID_VALUE is generated if texture is not zero and layer is negative.
GL_INVALID_OPERATION is generated if zero is bound to target.
GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLFRAMEBUFFERTEXTURE(3G)