Sponsored Content
Top Forums Programming I can't compile (gcc) in Solaris 11.3 non global zone Post 303005665 by sugar222 on Friday 20th of October 2017 11:04:10 PM
Old 10-21-2017
You are right, I removed the 64 flag and it compiled.

Thanks!
 

9 More Discussions You Might Find Interesting

1. Solaris

Solaris Zone : Non global Zone check failed

Hi All , I try to install some packages in my global zone... On the execution of the installion of the script it quits by saying the error "Non global zone check failed" Kindly help me in this regard Thanks in advance, jeganr (7 Replies)
Discussion started by: jegaraman
7 Replies

2. Solaris

[b]How to mount a folder from global zone to non global zone??

Hi All There is one folder in global zone I just want to share the same folder innon global zone. How can i do it? pls send me script for this. (2 Replies)
Discussion started by: vijaysachin
2 Replies

3. Solaris

Solaris 10 local zone on Solaris 11 global zone

Hi, A quick question: Can Solaris 10 local zones be moved to a Solaris 11 global zone and work well? Thank you in advance! (5 Replies)
Discussion started by: aixlover
5 Replies

4. Solaris

Not able to start non global zone on Solaris 11

I have configured three zones on Solaris-11. These are non-global zones contain Solaris-11 only. One of the zone is not booting up, complaining about IP address in use, while it is not. root@tdpdmsp02 # zoneadm list -icv ID NAME STATUS PATH BRAND IP... (3 Replies)
Discussion started by: solaris_1977
3 Replies

5. Solaris

Solaris non-global zone network vlan

Have 2 nics on physical system net0 phys 1500 up -- net1 phys 1500 up -- 1. I want to create a link aggregation with LACP enabled with above 2 nics 2. Create port-group(Like we create on ESXi) with VLAN-ID 2141 3. And assign this... (0 Replies)
Discussion started by: Shirishlnx
0 Replies

6. Solaris

Solaris 11 global zone timezone

Am new on Solaris If I compare with ESXi default timezone is UTC and we have to set BIOS timezone to UTC too . What we follow and best practice in Solaris Sparc servers . Thanks in advance . (2 Replies)
Discussion started by: Shirishlnx
2 Replies

7. Solaris

Solaris non-global zone cpu pinning

Am new on solaris :):confused: Have below questions for dedicated-cpu cores 1. For licensing I want to assign 2 core per non-global zone one from each processor. Am using below but seems it's not supported . root@solaris-test:~# psrinfo 0 on-line since 04/25/2016... (3 Replies)
Discussion started by: Shirishlnx
3 Replies

8. Solaris

Solaris 11 Global zone patching having Solaris 10 branded zone

I am planning to do solaris 11 global zone patching having solaris 10 branded zone. I have a doubts on step 8 specially Can someone clear my step 8 doubts or if anything wrong between step 1 to step 9 please correct that also as I have pretty good idea about Step 10 mean patching in solaris 10... (2 Replies)
Discussion started by: amity
2 Replies

9. Solaris

Solaris 11 zone has no external network access (except to Global Zone)

Hi, hoping someone can help, its been a while since I used Solaris. After creating a NGZ (non global zone), the NGZ can access the GZ (Global Zone) and the GZ can access the NGZ (using ssh, zlogin) However, the NGZ cannot access any other netwqork devices, it can't even see the default router ... (2 Replies)
Discussion started by: GazinLincoln
2 Replies
get_compiled_sprite(3alleg4)                                      Allegro manual                                      get_compiled_sprite(3alleg4)

NAME
get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library. SYNOPSIS
#include <allegro.h> COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar); DESCRIPTION
Creates a compiled sprite based on the specified bitmap (which must be a memory bitmap). Compiled sprites are device-dependent, so you have to specify whether to compile it into a linear or planar format. Pass FALSE as the second parameter if you are going to be drawing it onto memory bitmaps or mode 13h and SVGA screen bitmaps, and pass TRUE if you are going to draw it onto mode-X or Xtended mode screen bitmaps. Example: COMPILED_SPRITE *cspr; BITMAP *bmp; ... /* Create compiled sprite from an existent bitmap. */ cspr = get_compiled_sprite(bmp, 0); if (!cspr) abort_on_error("Couldn't create compiled sprite!"); /* We don't need the bitmap any more.*/ destroy_bitmap(bmp); /* Use the compiled sprite. */ ... /* Destroy it when we don't need it any more. */ destroy_compiled_sprite(cspr); Returns a pointer to the created compiled sprite, or NULL if the compiled sprite could not be created. Remember to free this compiled sprite later to avoid memory leaks. SEE ALSO
draw_compiled_sprite(3alleg4), destroy_compiled_sprite(3alleg4) Allegro version 4.4.2 get_compiled_sprite(3alleg4)
All times are GMT -4. The time now is 11:02 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy