destroy_compiled_sprite(3alleg4) suse man page | unix.com

Man Page: destroy_compiled_sprite

Operating Environment: suse

Section: 3alleg4

destroy_compiled_sprite(3alleg4)                                  Allegro manual                                  destroy_compiled_sprite(3alleg4)

NAME
destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void destroy_compiled_sprite(COMPILED_SPRITE *sprite);
DESCRIPTION
Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do any- thing. Use this once you are done with a compiled sprite to avoid memory leaks in your program.
SEE ALSO
get_compiled_sprite(3alleg4) Allegro version 4.4.2 destroy_compiled_sprite(3alleg4)
Related Man Pages
rotate_sprite_lit(3alleg4) - debian
get_rle_sprite(3alleg4) - suse
rotate_sprite_lit(3alleg4) - centos
rotate_sprite_trans(3alleg4) - centos
get_compiled_sprite(3alleg4) - osx
Similar Topics in the Unix Linux Community
Change directory error
Getting command output to putty window title.
Cut command on RHEL 6.8 compatibility issues
Update kernel Linux without reboot?!
Docker learning Phase-I