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Full Discussion: Plink wait problem
Special Forums Windows & DOS: Issues & Discussions Plink wait problem Post 303001365 by Corona688 on Wednesday 2nd of August 2017 11:20:37 AM
Old 08-02-2017
Rather, I suspect it does not wait and sends the entire file in one giant block which gets 99% ignored.

For dealing with interactive situations like this, you'd usually use the expect language, which you can tell to wait for a matching response before sending more text. However, Windows does not have actual terminals for expect to use, so I'm unsure if this can be accomplished.
 

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roar_vs_sync(3) 					   RoarAudio Programmer's Manual					   roar_vs_sync(3)

NAME
roar_vs_sync - Sync VS object with server SYNOPSIS
#include <roaraudio.h> int roar_vs_sync (roar_vs_t * vss, int wait, int * error); DESCRIPTION
This function syncs the local data buffers with the server by flushing them. The parameter wait is used to tell the function if it should also wait for the flushed data to be played (sometimes called drain by other sound systems). This mode is not recommended expect at end of stream as it will result in buffer underruns. This function does only flush IO buffers not the ring buffers in buffered mode. Use roar_vs_iterate(3) or roar_vs_run(3) to do this. PARAMETERS
vss The VS object to be synced. wait Specifies if the calls should block untill all data has been played. Must be ROAR_VS_WAIT or ROAR_VS_NOWAIT. error This is a pointer to a integer used to store the error value in case of error. This can be NULL if not used but it is very recom- mended to use this error value to report good error messages to the user. RETURN VALUE
On success these calls return 0. On error, -1 is returned. NOTES
This function uses the WAIT protocol command if wait is set to ROAR_VS_WAIT. This is not supported by all servers. EXAMPLES
FIXME SEE ALSO
roarvs(7), libroar(7), RoarAudio(7). RoarAudio May 2011 roar_vs_sync(3)
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