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Top Forums Shell Programming and Scripting First Time need help on UNIX Command Post 302997520 by srilu on Monday 15th of May 2017 03:23:01 PM
Old 05-15-2017
Hello Sorry for incomplete information.Please fidn below



Inout:

Code:
cn=8574e029a4510e54ad6a078e55ce2c16b824a7deee29376abd
mrkInternetMedicalSpecialtyAlt=<order>0</order><code>IM</code>

cn=f98fc9e16c1cee0a1dd587f5fe3a4f8db7ebfac1ee29376d1f
mrkInternetMedicalSpecialtyAlt=<order>0</order>
<code>GP</code>

cn=d92a1608290a5afc4c7bffb18b8a8fc5a99f2519ee293778d8


Output:

Code:
cn=8574e029a4510e54ad6a078e55ce2c16b824a7deee29376abd
mrkInternetMedicalSpecialtyAlt=<order>0</order><code>IM</code>

cn=f98fc9e16c1cee0a1dd587f5fe3a4f8db7ebfac1ee29376d1f
mrkInternetMedicalSpecialtyAlt=<order>0</order><code>GP</code>

cn=d92a1608290a5afc4c7bffb18b8a8fc5a99f2519ee293778d8


Last edited by Don Cragun; 05-15-2017 at 09:21 PM.. Reason: Fix ICODE tags; add CODE tags.
 

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bup-margin(1)						      General Commands Manual						     bup-margin(1)

NAME
bup-margin - figure out your deduplication safety margin SYNOPSIS
bup margin [options...] DESCRIPTION
bup margin iterates through all objects in your bup repository, calculating the largest number of prefix bits shared between any two entries. This number, n, identifies the longest subset of SHA-1 you could use and still encounter a collision between your object ids. For example, one system that was tested had a collection of 11 million objects (70 GB), and bup margin returned 45. That means a 46-bit hash would be sufficient to avoid all collisions among that set of objects; each object in that repository could be uniquely identified by its first 46 bits. The number of bits needed seems to increase by about 1 or 2 for every doubling of the number of objects. Since SHA-1 hashes have 160 bits, that leaves 115 bits of margin. Of course, because SHA-1 hashes are essentially random, it's theoretically possible to use many more bits with far fewer objects. If you're paranoid about the possibility of SHA-1 collisions, you can monitor your repository by running bup margin occasionally to see if you're getting dangerously close to 160 bits. OPTIONS
--predict Guess the offset into each index file where a particular object will appear, and report the maximum deviation of the correct answer from the guess. This is potentially useful for tuning an interpolation search algorithm. --ignore-midx don't use .midx files, use only .idx files. This is only really useful when used with --predict. EXAMPLE
$ bup margin Reading indexes: 100.00% (1612581/1612581), done. 40 40 matching prefix bits 1.94 bits per doubling 120 bits (61.86 doublings) remaining 4.19338e+18 times larger is possible Everyone on earth could have 625878182 data sets like yours, all in one repository, and we would expect 1 object collision. $ bup margin --predict PackIdxList: using 1 index. Reading indexes: 100.00% (1612581/1612581), done. 915 of 1612581 (0.057%) SEE ALSO
bup-midx(1), bup-save(1) BUP
Part of the bup(1) suite. AUTHORS
Avery Pennarun <apenwarr@gmail.com>. Bup unknown- bup-margin(1)
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