03-07-2017
Usually, only one direction is used; on rare occasions only you need the reverse connection.
Did you set up the "target to source" connection the identical way, but source and target mirrored? Please describe the process in full detail - what was done where, what goes where, ...
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LEARN ABOUT DEBIAN
glbindrenderbuffer
GLBINDRENDERBUFFER(3G) [FIXME: manual] GLBINDRENDERBUFFER(3G)
NAME
glBindRenderbuffer - bind a renderbuffer to a renderbuffer target
C SPECIFICATION
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
PARAMETERS
target
Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of the renderbuffer object to bind.
DESCRIPTION
glBindRenderbuffer binds the renderbuffer object with name renderbuffer to the renderbuffer target specified by target. target must be
GL_RENDERBUFFER. renderbuffer is the name of a renderbuffer object previously returned from a call to glGenRenderbuffers(), or zero to
break the existing binding of a renderbuffer object to target.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if renderbuffer is not zero or the name of a renderbuffer previously returned from a call to
glGenRenderbuffers().
SEE ALSO
glGenRenderbuffers(), glDeleteRenderbuffers(), glRenderbufferStorage(), glRenderbufferStorageMultisample(), glIsRenderbuffer()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLBINDRENDERBUFFER(3G)