GLBINDRENDERBUFFER(3G) [FIXME: manual] GLBINDRENDERBUFFER(3G)NAME
glBindRenderbuffer - bind a renderbuffer to a renderbuffer target
C SPECIFICATION
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
PARAMETERS
target
Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of the renderbuffer object to bind.
DESCRIPTION
glBindRenderbuffer binds the renderbuffer object with name renderbuffer to the renderbuffer target specified by target. target must be
GL_RENDERBUFFER. renderbuffer is the name of a renderbuffer object previously returned from a call to glGenRenderbuffers(), or zero to
break the existing binding of a renderbuffer object to target.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if renderbuffer is not zero or the name of a renderbuffer previously returned from a call to
glGenRenderbuffers().
SEE ALSO
glGenRenderbuffers(), glDeleteRenderbuffers(), glRenderbufferStorage(), glRenderbufferStorageMultisample(), glIsRenderbuffer()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLBINDRENDERBUFFER(3G)
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GLDELETERENDERBUFFER(3G) [FIXME: manual] GLDELETERENDERBUFFER(3G)NAME
glDeleteRenderbuffers - delete renderbuffer objects
C SPECIFICATION
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);
PARAMETERS
n
Specifies the number of renderbuffer objects to be deleted.
renderbuffers
A pointer to an array containing n renderbuffer objects to be deleted.
DESCRIPTION
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the array addressed by renderbuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in renderbuffers, as are other unused names. Once a renderbuffer object is
deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is
deleted, it is as though glBindRenderbuffer() had been executed with a target of GL_RENDERBUFFER and a name of zero.
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if
glFramebufferRenderbuffer() had been called, with a renderbuffer of zero for each attachment point to which this image was attached in the
currently bound framebuffer. In other words, this renderbuffer object is first detached from all attachment ponits in the currently bound
framebuffer. Note that the renderbuffer image is specifically not detached from any non-bound framebuffers.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenRenderbuffers(), glFramebufferRenderbuffer(), glRenderbufferStorage(), glRenderbufferStorageMultisample()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLDELETERENDERBUFFER(3G)
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