02-11-2017
How did you get to a point where you have dealt at least six cards from a deck, but don't know what cards remain in that deck? One might guess that in most card games you would have known hands for various players, a know set of cards in a discard pile, and a known set of cards remaining in the deck. In a state like this, it would seem to be fairly easy to "shuffle" the discard pile and the current contents of the deck to produce an updated deck rather than create a new deck of 52 cards (some of which duplicate other cards in play).
But, having said that, how do you plan to remove a card from the "deck" when a card is drawn from the deck? Is there any reason why removing the top card from the "deck" should be much different from removing any other card from the "deck"?
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LEARN ABOUT DEBIAN
graphics::primitive::insets
Graphics::Primitive::Insets(3pm) User Contributed Perl Documentation Graphics::Primitive::Insets(3pm)
NAME
Graphics::Primitive::Insets - Space between things
DESCRIPTION
Graphics::Primitive::Insets represents the amount of space that surrounds something. This object can be used to represent either padding
or margins (in the CSS sense, one being inside the bounding box, the other being outside)
SYNOPSIS
use Graphics::Primitive::Insets;
my $insets = Graphics::Primitive::Insets->new({
top => 5,
bottom => 5,
left => 5,
right => 5
});
METHODS
Constructor
new Creates a new Graphics::Primitive::Insets.
Instance Methods
as_array
Return these insets as an array in the form of top, right, bottom and left.
bottom
Set/Get the inset from the bottom.
equal_to
Determine if these Insets are equal to another.
left
Set/Get the inset from the left.
right
Set/Get the inset from the right.
top Set/Get the inset from the top.
zero
Sets all the insets (top, left, bottom, right) to 0.
AUTHOR
Cory Watson, "<gphat@cpan.org>"
SEE ALSO
perl(1)
COPYRIGHT & LICENSE
Copyright 2008-2010 by Cory G Watson.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
perl v5.12.3 2010-08-21 Graphics::Primitive::Insets(3pm)