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HI ,
I have to write a script for some testing , which will telnet to a device and execute some TL1 commands..
Does any one knows how to execute TL1 commands through a script
Thanks in advance
Binu (1 Reply)
hi guys linux noob here wanting to learn linux scripting, i need help with a backup script that not only allows me to back up my files but restore them to my own personal directory, had a look at some of the coding from the scripts section on this site but still lost.
any help is much appreciated (8 Replies)
Hello every1,
I need help to replace a string in a file by my bash script.
Find: log4j.appender.toLogFile.layout.ConversionPattern= %d %5p (%F:%L) - %m%n= %d %5p (%F:%L) - %m%n
Replace: log4j.appender.toLogFile.layout.ConversionPattern= %d %5p (%F:%L) - %m%n
I tried by sed, but kept... (7 Replies)
I have been viewing man pages and using google with little luck so far. I am writing a shell script using wbemcli.
I can execute the command and get the results I need just fine.
ex. wbemcli -nl ein 'http://<username>:<password>@<host>/<targetpc>/root/wmi:MSAcpi_ThermalZoneTemperature'
... (3 Replies)
Hi All,
I'm a newbie here, I'm just wondering how can i connect and login to TL1 using Unix? is it possible?
Please advise,
THanks,
---------- Post updated at 03:33 PM ---------- Previous update was at 03:09 PM ----------
is there anyone know how to connect and login in TL1 using... (2 Replies)
Hi All,
I'm a newbie here.. how can i grep the data when i receive responce from TL1
example:
responce from TL1:
blabalbalbalbalba.,lbalba,SUCCESFULL,blahblahbalabh... how can i grep the "SUCCESSFULL" while i'm running the script? is it possible? because i'm only to know is if... (2 Replies)
Discussion started by: nikki1200
2 Replies
9. Post Here to Contact Site Administrators and Moderators
Hi admins and moderators!!
Happy new year and merry Christmas :D
Well, I have been here a few months now as a registered member and may be 6-7 years that I got numerous help directly and indirectly from this site as a guest.
Unix.com really has a vast collection of posts on wide variety of... (15 Replies)
Discussion started by: admin_xor
15 Replies
10. Forum Support Area for Unregistered Users & Account Problems
My username is abhilashnair. I was banned recently for deleting my post. I wish to apologise for disregarding forum rules. I request you to revoke my ban and give me one more chance if possible, i assure you that I will abide by all rules henceforth
Since this is really informative forum and rich... (3 Replies)
Discussion started by: Unregistered
3 Replies
LEARN ABOUT DEBIAN
load_bitmap_font
load_bitmap_font(3alleg4) Allegro manual load_bitmap_font(3alleg4)NAME
load_bitmap_font - Grabs a font from a bitmap file. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
FONT *load_bitmap_font(const char *filename, RGB *pal, void *param)
DESCRIPTION
Tries to grab a font from a bitmap. The bitmap can be in any format that load_bitmap understands.
The size of each character is determined by the layout of the image, which should be a rectangular grid containing all the ASCII characters
from space(32) up to the tilde(126). The way the characters are separated depends on the color depth of the image file:
paletted (8 bit) image file Use color 0 for the transparent portions of the characters and fill the spaces between each letter with color
255.
High (15/16 bit) and true (24/32 bit) color image file Use bright pink (maximum red and blue, zero green) for the transparent portions of
the characters and fill the spaces between each letter with bright yellow (maximum red and green, zero blue).
Note that in each horizontal row the bounding boxes around the characters should align and have the same height.
Probably the easiest way to get to grips with how this works is to load up the `demo.dat' file and export the TITLE_FONT into a PCX file.
Have a look at the resulting picture in your paint program: that is the format a font should be in.
Take care with high and true color fonts: Allegro will convert these to the current color depth when you load the font. If you try to use a
font on a bitmap with a different color depth Allegro will do color conversions on the fly, which will be rather slow. For optimal perfor-
mance you should set the color depth to the color depth you want to use before loading any fonts.
RETURN VALUE
Returns a pointer to the font or NULL on error. Remember that you are responsible for destroying the font when you are finished with it to
avoid memory leaks.
SEE ALSO register_font_file_type(3alleg4), load_font(3alleg4), load_bitmap(3alleg4), set_color_depth(3alleg4), grab_font_from_bitmap(3alleg4)Allegro version 4.4.2 load_bitmap_font(3alleg4)