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Operating Systems SCO Telnet session disconnects abruptly Post 302952911 by sean6605 on Monday 24th of August 2015 09:33:35 AM
Old 08-24-2015
To all.
I still need your help on this one.
My apologies on the delay, but I needed to get approval to load the SCO fixes as listed by jgt but this was completed on Friday August 21st and as of today the issue happened again. My user was connected via telnet into the server working in the database application an suddenly they just get disconnected. Depending on what terminal emulation program they are using they see "telnet session terminated" on the screen or the entire screen just disappears. Again this depends on how the terminal emulation program responds to being disconnected. Any help, ideas or suggestions would be greatly appreciated.
 

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roar_exit(3)						System Manager's Manual: RoarAudio					      roar_exit(3)

NAME
roar_exit - let RoarAudio's sound server quit roar_terminate - let RoarAudio's sound server quit as soon as all clients quit SYNOPSIS
#include <roaraudio.h> int roar_exit(struct roar_connection * con); int roar_terminate(struct roar_connection * con, int terminate); DESCRIPTION
Ask the sound server to quit. roar_exit() let the server quit without waiting for any clients. All streams and client connections will be closed cleanly. roar_terminate() will let the server quit as soon as all clients disconnects and all input streams ended. The listening socket will be closed. This is useful in case of restarting roard. PARAMETERS
con An open controll connection to the server. terminate Wait for all clients to disconnect and all streams to EOF in case of 1. In case of 0 roar_terminate() is equal to roar_exit(). RETURN VALUE
On success these calls return 0. On error, -1 is returned. NOTES
Even when the call was successfull you have to use roar_disconnect(3) to disconnect from the server. EXAMPLES
FIXME SEE ALSO
roar_disconnect(3), libroar(7), RoarAudio(7). RoarAudio May 2011 roar_exit(3)
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