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Operating Systems AIX Automate patch download & deployment Post 302947586 by bakunin on Friday 19th of June 2015 05:28:15 AM
Old 06-19-2015
Quote:
Originally Posted by pawpaw
For this case can I assume the NIM+Endpoint acts like a satellite server?
If you define "acts like" losely enough: yes.

Quote:
Originally Posted by pawpaw
Seems like product from lumension (Patch and Remediation) can do similar stuff.

Are there any other products out there? I am tasked to do an evaluation on the various products.
With 30-50 LPARs, like you said above, you should definitely have a NIM-Server anyways. NIM-Servers are not only helpful in software deployment but also for configuration management, installation of new systems, systems backup, system recovery and the like.

The big exception being a heavily firewalled environment: this is where NIM servers really suck, because they need an awful lot of ports and most firewall people are reluctant to tear so many big holes into their firewall. I remember working once in a shop where you couldn't even "ping" the default gateway. One needed to get special permission to even use ping to test the failover node on a cluster. NIM was not used there.

If you do not have such a paranoid environment (and, frankly, i do not wish anybody to undergo such a torture) i strongly suggest to set up a NIM server and make all your LPARs NIM clients. It is quite easy to do, a matter of maybe 3-4 hours, all in all, to set up the basic structures and the resources needed most.

I hope this helps.

bakunin

Last edited by bakunin; 06-19-2015 at 08:20 AM..
 

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bubbros-server(6)						   Games Manual 						 bubbros-server(6)

NAME
bubbros-server - the bub-n-bros server. SYNOPSIS
bubbros-server [ level-file.bin ] [options] DESCRIPTION
bubbros-server starts an http server that acts as a control panel for the server. The server listens on port 8000 by default. The url for the control panel is http://server:port/0xN where 0xN is a random hex number (acts as minimal protection). This url is printed when the server starts. You can start and view games and kill the server from this panel. The control panel also allows you to type in the address of a server to connect to, the script will then open a client to that server. The http server also servers java applet clients for those players who wish to use one. When a game is started the script opens a port for the game server. This port can then be connected to by a client. Clients autodetect servers running on the local network with UDP ping on port 8056. Connection forming The client forms a tcp connection to the server. Or, when using the metaserver, the server forms a connection to the client. If this fails, the client and server try a simultaneous SYN connect. This sometimes works if the server and client are behind firewalls. The server then tries to transmit the data over udp. If it gets no response from the client it will fall back to the existing tcp connection. OPTIONS
-b N, --begin N, --start N Start at board (level) number N. The default is 1. See also the -s option. -h, --help Display help. -i, --infinite Restart the server at the end of the game. Normally the server quits after a certain period of inactivity. This is useful when used with the -m option to make a public server that is available for a long time. -l N, --lives N Limit number of lives to N. If this option is not specified the number of lives will be infinite. -m, --metaserver Register server with the Metaserver (currently) at codespeak.net:8050. This makes your server visible to everybody, and also facil- itates joining through a fascistic firewall. --port TYPE=N Sets default listening ports. If type is LISTEN , sets the game server port to N. The game server port is chosen randomly by default. If the type is HTTP , sets the http server port to N. The http server port defaults to 8000. Another port will be chosen if none was specified and 8000 is already in use. The server also listens to UDP ping on port 8056. -s N, --step N Increase board number with N when a board is completed. Defaults to 1. see also the -b option. OUTPUT
The server outputs helpful debug information concerning the http and game servers. SEE ALSO
bubbros(6) bubbros-client(6) December 7, 2007 bubbros-server(6)
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