05-13-2015
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1. AIX
Hi all
I was just wondering what modes AIX supports for port trunking ( bonding, etherchannel, link aggregation or whatever you want to call it )
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2. UNIX for Advanced & Expert Users
Hi folks,
(Sorry I don't know what its technology is termed exactly. High Availability OR load balancing)
What I'm going to explore is as follows:-
For example, on Physical Servers;
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3. Solaris
HI Experts,
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Reg: Sudhan (3 Replies)
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Hi,
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5. AIX
Hi,
Can someone help and give the answer for the following questions:
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6. Red Hat
Hello Experts,
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7. Red Hat
How can we implement a service in HA, which in not available in HA.
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Hi,
I want to create gfs storage. But getting error as below:
--> Finished Dependency Resolution
Error: Package: pacemaker-1.1.12-22.el7_1.2.x86_64 (rhel-ha-for-rhel-7-server-eus-rpms)
Requires: sbd
You could try using --skip-broken to work around the problem
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Hello,
We are planning to setup a Email server with High Availability for email services so that if SMTP/POP/IMAP goes down on one server, the services switch to second server.
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10. Shell Programming and Scripting
Hello,
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LEARN ABOUT V7
arithmetic
ARITHMETIC(6) Games Manual ARITHMETIC(6)
NAME
arithmetic - provide drill in number facts
SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ]
DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!",
and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. Every twenty problems, it publishes statis-
tics on correctness and the time required to answer.
To quit the program, type an interrupt (delete).
The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication,
and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems
will be mixed in random order; default is +-
Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the
value of range. Default range is 10.
At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the
problem which was missed become more likely to reappear.
As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu-
late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de
novo. For almost all users, the relevant statistic should be time per problem, not percent correct.
ARITHMETIC(6)