04-07-2015
Remember that the dumbest question is the one not asked when you don't understand.
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to the moderators of this site...
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Was wondering if it was too stupid and got deleted? Because it's gone now from the board.
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Hey,
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-----Post Update-----
You can disregard this question, found the color in #E0DFE3 (0 Replies)
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So,
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LEARN ABOUT SUSE
get_rle_sprite
get_rle_sprite(3alleg4) Allegro manual get_rle_sprite(3alleg4)
NAME
get_rle_sprite - Creates an RLE sprite using a bitmap as source. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
DESCRIPTION
Creates an RLE sprite based on the specified bitmap (which must be a memory bitmap). Remember to free this RLE sprite later to avoid memory
leaks. Example:
RLE_SPRITE *rle;
BITMAP *bmp;
...
/* Create RLE sprite from an existent bitmap. */
rle = get_rle_sprite(bmp);
if (!rle)
abort_on_error("Couldn't create RLE sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the RLE sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_rle_sprite(rle);
RETURN VALUE
Returns a pointer to the created RLE sprite, or NULL if the RLE sprite could not be created. Remember to free this RLE sprite later to
avoid memory leaks.
SEE ALSO
draw_rle_sprite(3alleg4), destroy_rle_sprite(3alleg4)
Allegro version 4.4.2 get_rle_sprite(3alleg4)