destroy_rle_sprite(3alleg4) Allegro manual destroy_rle_sprite(3alleg4)
NAME
destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void destroy_rle_sprite(RLE_SPRITE *sprite);
DESCRIPTION
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use
this once you are done with an RLE sprite to avoid memory leaks in your program.
SEE ALSO
get_rle_sprite(3alleg4)
Allegro version 4.4.2 destroy_rle_sprite(3alleg4)