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Full Discussion: What is My IP Address?
The Lounge What is on Your Mind? What is My IP Address? Post 302939953 by Neo on Tuesday 31st of March 2015 06:56:11 AM
Old 03-31-2015
Hi. I'm currently debugging the GeoIP database for our What Is My IP page.

Seems our GeoIP system may be having trouble with City, Region and Longitude and Latitude; but I'm not sure because in the log file it works fine on many IPs but on others it's not working.

Can you guys help me out and visit our What is My IP Address page and cut and paste post your IP address, Country, City and Region (and optional Long and Lat) and if a proxy service was detected or not?

Thanks!

Example cut and page from that page:

Code:
My IP Address

192.168.4.121

My IP Proxy Server Address

58.137.214.68

My IP Proxy Server Status

Proxy Server Detected (HTTP_X_FORWARDED_FOR)

My IP Internal Port Number

35975

My IP Country Name

Country - Not Detected

My IP City Name

City - Not Detected

My IP Region Name

Region - Not Detected

My IP Latitude & Longitude

Latitude - Not Detected, Longitude - Not Detected

 

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bup-margin(1)						      General Commands Manual						     bup-margin(1)

NAME
bup-margin - figure out your deduplication safety margin SYNOPSIS
bup margin [options...] DESCRIPTION
bup margin iterates through all objects in your bup repository, calculating the largest number of prefix bits shared between any two entries. This number, n, identifies the longest subset of SHA-1 you could use and still encounter a collision between your object ids. For example, one system that was tested had a collection of 11 million objects (70 GB), and bup margin returned 45. That means a 46-bit hash would be sufficient to avoid all collisions among that set of objects; each object in that repository could be uniquely identified by its first 46 bits. The number of bits needed seems to increase by about 1 or 2 for every doubling of the number of objects. Since SHA-1 hashes have 160 bits, that leaves 115 bits of margin. Of course, because SHA-1 hashes are essentially random, it's theoretically possible to use many more bits with far fewer objects. If you're paranoid about the possibility of SHA-1 collisions, you can monitor your repository by running bup margin occasionally to see if you're getting dangerously close to 160 bits. OPTIONS
--predict Guess the offset into each index file where a particular object will appear, and report the maximum deviation of the correct answer from the guess. This is potentially useful for tuning an interpolation search algorithm. --ignore-midx don't use .midx files, use only .idx files. This is only really useful when used with --predict. EXAMPLE
$ bup margin Reading indexes: 100.00% (1612581/1612581), done. 40 40 matching prefix bits 1.94 bits per doubling 120 bits (61.86 doublings) remaining 4.19338e+18 times larger is possible Everyone on earth could have 625878182 data sets like yours, all in one repository, and we would expect 1 object collision. $ bup margin --predict PackIdxList: using 1 index. Reading indexes: 100.00% (1612581/1612581), done. 915 of 1612581 (0.057%) SEE ALSO
bup-midx(1), bup-save(1) BUP
Part of the bup(1) suite. AUTHORS
Avery Pennarun <apenwarr@gmail.com>. Bup unknown- bup-margin(1)
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