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Top Forums Shell Programming and Scripting Lookup horizontally and vertically and calculate counts Post 302939106 by Chubler_XL on Sunday 22nd of March 2015 06:04:10 PM
Old 03-22-2015
Could I suggest these changes in red for m calculation:

Code:
                         for (g in GN)  {printf  "%-40s", g
                                           for (m in M) {
                                               printf "\t%s", G[m, g]+0
                                               if(G[m, g] > Max1[m]) {
                                                  Max2[m]=Max1[m]+0
                                                  Max1[m]=G[m, g]
                                               } else if (G[m, g] > Max2[m]) Max2[m]=G[m, g]
                                           }
                                           printf "\n"
                                        }

                         printf  "%-40s", "-"
                           for (m in M) printf "\t%s", missing[m]+0
                           printf "\n"

                         printf  "%-40s", "m"
                           for (m in M) printf "\t%4.2f", 
                               missing[m]>=total[m]?0:(Max2[m]+0)/(2*(total[m]-missing[m]))
                           printf "\n"

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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