01-27-2015
Quote:
Originally Posted by
gmark99
I apologize, Don. I don't provide all the code because I thought it would obfuscate things, but it seems I've made things more complicated. I really appreciate your patience, here.
If you don't understand what's wrong, you also don't know what's relevant.
If you think the program is too big/complicated to post, whittle it down into a smaller, still-complete program which still shows the same problem. Sometimes just doing this can find the problem, too.
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LEARN ABOUT CENTOS
allegro_exit
allegro_exit(3alleg4) Allegro manual allegro_exit(3alleg4)
NAME
allegro_exit - Closes down the Allegro system.
SYNOPSIS
#include <allegro.h>
void allegro_exit();
DESCRIPTION
Closes down the Allegro system. This includes returning the system to text mode and removing whatever mouse, keyboard, and timer routines
have been installed. You don't normally need to bother making an explicit call to this function, because allegro_init() installs it as an
atexit() routine so it will be called automatically when your program exits.
Note that after you call this function, other functions like destroy_bitmap() will most likely crash. This is a problem for C++ global
destructors, which usually get called after atexit(), so don't put Allegro calls in them. You can write the destructor code in another
method which you can manually call before your program exits, avoiding this problem.
SEE ALSO
install_allegro(3alleg4), allegro_init(3alleg4), destroy_bitmap(3alleg4), ex3d(3alleg4), exscn3d(3alleg4), exswitch(3alleg4),
exxfade(3alleg4), exzbuf(3alleg4)
Allegro version 4.4.2 allegro_exit(3alleg4)