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Full Discussion: Football formation
Top Forums Shell Programming and Scripting Football formation Post 302922596 by Don Cragun on Monday 27th of October 2014 05:43:41 AM
Old 10-27-2014
Maybe I'm lost because I'm used to American football, but I don't understand the rules that are being used to create the output you are expecting from your four given input files.

Why does this need to be done using perl? Is this a homework assignment?
 

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Graph(3pm)						User Contributed Perl Documentation						Graph(3pm)

NAME
SVG::Graph - Visualize your data in Scalable Vector Graphics (SVG) format. SYNOPSIS
use SVG::Graph; use SVG::Graph::Data; use SVG::Graph::Data::Datum; #create a new SVG document to plot in... my $graph = SVG::Graph->new(width=>600,height=>600,margin=>30); #and create a frame to hold the data/glyphs my $frame = $graph->add_frame; #let's plot y = x^2 my @data = map {SVG::Graph::Data::Datum->new(x=>$_,y=>$_^2)} (1,2,3,4,5); my $data = SVG::Graph::Data->new(data => @data); #put the xy data into the frame $frame->add_data($data); #add some glyphs to apply to the data in the frame $frame->add_glyph('axis', #add an axis glyph 'x_absolute_ticks' => 1, #with ticks every one #unit on the x axis 'y_absolute_ticks' => 1, #and ticks every one #unit on the y axis 'stroke' => 'black', #draw the axis black 'stroke-width' => 2, #and 2px thick ); $frame->add_glyph('scatter', #add a scatterplot glyph 'stroke' => 'red', #the dots will be outlined #in red, 'fill' => 'red', #filled red, 'fill-opacity' => 0.5, #and 50% opaque ); #print the graphic print $graph->draw; DESCRIPTION
SVG::Graph is a suite of perl modules for plotting data. SVG::Graph currently supports plots of one-, two- and three-dimensional data, as well as N-ary rooted trees. Data may be represented as: Glyph Name Dimensionality supported 1d 2d 3d tree -------------------------------------------------------- Axis x Bar Graph x Bubble Plot x Heatmap Graph x Line Graph x Pie Graph x Scatter Plot x Spline Graph x Tree x SVG::Graph 0.02 is a pre-alpha release. Keep in mind that many of the glyphs are not very robust. PLOTTING
You need to create a SVG::Graph::Frame instance from the parent SVG::Graph instance for each set of data to be plotted. Datasets can be hierarchical, and to represent this, SVG::Graph::Frame instances can themselves contain subframes. SVG::Graph::Frame can contain: - multiple subframes as instances of SVG::Graph::Frame - a single SVG::Graph::Data instance - multiple SVG::Graph::Glyph instances with which to render the attached SVG::Graph::Data instance, and all SVG::Graph::Data instances attached to SVG::Graph::Frame subinstances See SVG::Graph::Frame and SVG::Graph::Glyph for details. ONE DATA SET 1. create an SVG::Graph instance 2. create an SVG::Graph::Frame instance by calling SVG::Graph::add_frame(); 3. create an SVG::Graph::Data instance, containing an SVG::Graph::Data::Datum instance for each data point. 4. Attach the SVG::Graph::Data instance to your SVG::Graph::Frame using SVG::Graph::Frame::add_data(); 5. Attach glyphs to the SVG::Graph::Frame instance using SVG::Graph::Frame::add_glyph(); 6. Call SVG::Graph::draw(); MULTIPLE DATA SETS 1. create an SVG::Graph instance 2. create an SVG::Graph::Frame instance by calling SVG::Graph::add_frame(); 3. create an SVG::Graph::Data instance, containing an SVG::Graph::Data::Datum instance for each data point. 4. Attach the SVG::Graph::Data instance to your SVG::Graph::Frame using SVG::Graph::Frame::add_data(); 5. Attach glyphs to the SVG::Graph::Frame instance using SVG::Graph::Frame::add_glyph(); 6. repeat [2-5] for each additional data set to be added. add_frame() can be called on SVG::Graph to add top-level data sets, or SVG::Graph::Frame to add hierarchical data sets. 7. Call SVG::Graph::draw(); FEEDBACK
Send an email to the svg-graph-developers list. For more info, visit the project page at http://www.sf.net/projects/svg-graph AUTHORS
Allen Day, <allenday@ucla.edu> Chris To, <crsto@ucla.edu> CONTRIBUTORS
James Chen, <chenj@seas.ucla.edu> Brian O'Connor, <boconnor@ucla.edu> SEE ALSO
SVG METHODS
new Title : new Usage : my $graph = SVG::Graph->new(width=>600, height=>600, margin=>20); Function: creates a new SVG::Graph object Returns : a SVG::Graph object Args : width => the width of the SVG height => the height of the SVG margin => margin for the root frame init Title : init Usage : Function: Example : Returns : Args : width Title : width Usage : $obj->width($newval) Function: Example : Returns : value of width (a scalar) Args : on set, new value (a scalar or undef, optional) height Title : height Usage : $obj->height($newval) Function: Example : Returns : value of height (a scalar) Args : on set, new value (a scalar or undef, optional) margin Title : margin Usage : $obj->margin($newval) Function: Example : Returns : value of margin (a scalar) Args : on set, new value (a scalar or undef, optional) svg Title : svg Usage : $obj->svg($newval) Function: Example : Returns : value of svg (a scalar) Args : on set, new value (a scalar or undef, optional) add_frame Title : add_frame Usage : my $frame = $graph->add_frame Function: adds a Frame to the current Graph Returns : a SVG::Graph::Frame object Args : a hash. usable keys: frame_transform (optional) 'top' default orientation 'bottom' rotates graph 180 deg (about the center) 'right' points top position towards right 'left' points top position towards left frames Title : frames Usage : get/set Function: Example : Returns : Args : xoffset Title : xoffset Usage : $obj->xoffset($newval) Function: Example : Returns : value of xoffset (a scalar) Args : on set, new value (a scalar or undef, optional) yoffset Title : yoffset Usage : $obj->yoffset($newval) Function: Example : Returns : value of yoffset (a scalar) Args : on set, new value (a scalar or undef, optional) draw Title : draw Usage : $graph=>draw Function: depends on child glyph implementations Returns : xmlifyied SVG object Args : none perl v5.10.0 2009-01-07 Graph(3pm)
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