10-27-2014
Maybe I'm lost because I'm used to American football, but I don't understand the rules that are being used to create the output you are expecting from your four given input files.
Why does this need to be done using perl? Is this a homework assignment?
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I have a data like as follows, I need to format it as shown in as below. Request you to help me here ?
I/P
aa|3|1
aa|4|2
bb|3|1
bb|4|1
cc|3|26
cc|4|1
O/P
aa|3|1|4|2
bb|3|1|4|1
cc|3|26|4|1
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I need help to create varieties of football formation. The available positions are:
GK
SW
DR
DC
DL
WBR
DM
WBL
MR
MC
ML
AMR
AMC
AML
ST
But the conditions are:
a. the maximum number in 1 formation:
GK is 1
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https://www.unix.com/programming/252468-perl-script-create-football-formation.html https://www.unix.com/members/43551.html, it is not repeated question. please read it before u block my question. Unblock it for me. Thanks:mad: (0 Replies)
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LEARN ABOUT DEBIAN
mancala
MANCALA(6) Games Manual MANCALA(6)
NAME
mancala - simple board game for human player and computer
SYNOPSIS
mancala level-top level-bottom number-of-stones
xmancala [-stones N]
mancala-text
DESCRIPTION
This manual page documents briefly the mancala and xmancala commands. This manual page was written for the Debian GNU/Linux distribution
because the original program does not have a manual page.
mancala runs the game in the console, while xmancala is a fancy X-interface. mancala-text is a shell script to run mancala in a console
from the Debian menu system.
When run as xmancala the program has no options, and should be self-explanatory. Built in buttons and sliders control the difficulty level
(default 4), and bring up the rules of the game.
The console version, mancala, has no access to the rules, and the difficulty level can only be set on the command line (see below). When
it is your turn to play, you enter the letter of the cell that you want to move the stones from, A to F (case insensitive). The rules are
contained in the file /usr/share/doc/mancala/RULES.
OPTIONS
When run as mancala, the program normally takes two arguments, level-top and level-bottom, one of which should be 0 to represent the human
player (you), and the other should be in the range 1 to 9, to represent the skill level of the computer player. The first argument repre-
sents the top player, who starts.
Alternatively, you can give a single argument or two non-zero arguments, to watch the computer playing itself, or two zero arguments, to
play against another human player on the same console.
For the console version, you can add a third argument to specify the number of stones per hole. For xmancala you can specify the number of
stones per hole using the -stones N argument.
On Debian systems, the shell script mancala-text is provided to facilitate running mancala in a console, from the Debian menu system. This
script will run mancala with a difficulty level of 4, and will pause when the game is finished, to enable the player to view the final
screen.
SEE ALSO
<http//en.wikipedia.org/wiki/Mancala>
AUTHOR
This manual page was written by Andrew Gray <ajpg@debian.org> for the Debian GNU/Linux system (but may be used by others).
13 March 2001 MANCALA(6)