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Top Forums Shell Programming and Scripting Delete Numbers, Spaces, Special Character from the begining of the line of a file Post 302913421 by Pramod_009 on Saturday 16th of August 2014 01:03:48 PM
Old 08-16-2014
Delete Numbers, Spaces, Special Character from the begining of the line of a file

Hi All,

I want to keep the name of the songs with their respective extensions only.

Sample Code
========

Code:
03 Choti choti gaiya choti choti gaval.mp3
03---Brazil Dhol.mp3
03 PAYALIYA .mp3
04 - Isq Risk [Funmaza.com].mp3
04%20-%20Oh%20My%20Love(wapking.in).mp3
08 - A2 - Aasan Nahin Yahan [DJMaza].mp3
AE NAZNEEN SUNO NA.MP3
[Songs.PK] 02 - Revival - Hum Tumhare Liye - Aye Sanam Aaj Yeh Quasam - Lata and Talat.mp3


Output should be :
============

Code:
Choti choti gaiya choti choti gaval.mp3
Brazil Dhol.mp3
PAYALIYA .mp3
Love.mp3
Aasan Nahin Yahan.mp3
AE NAZNEEN SUNO NA.MP3
Revival - Hum Tumhare Liye - Aye Sanam Aaj Yeh Quasam - Lata and Talat.mp3


Thanks in Advance.
Pramod

Last edited by Don Cragun; 08-16-2014 at 04:34 PM.. Reason: Added CODE tags for output.
 

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bup-margin(1)						      General Commands Manual						     bup-margin(1)

NAME
bup-margin - figure out your deduplication safety margin SYNOPSIS
bup margin [options...] DESCRIPTION
bup margin iterates through all objects in your bup repository, calculating the largest number of prefix bits shared between any two entries. This number, n, identifies the longest subset of SHA-1 you could use and still encounter a collision between your object ids. For example, one system that was tested had a collection of 11 million objects (70 GB), and bup margin returned 45. That means a 46-bit hash would be sufficient to avoid all collisions among that set of objects; each object in that repository could be uniquely identified by its first 46 bits. The number of bits needed seems to increase by about 1 or 2 for every doubling of the number of objects. Since SHA-1 hashes have 160 bits, that leaves 115 bits of margin. Of course, because SHA-1 hashes are essentially random, it's theoretically possible to use many more bits with far fewer objects. If you're paranoid about the possibility of SHA-1 collisions, you can monitor your repository by running bup margin occasionally to see if you're getting dangerously close to 160 bits. OPTIONS
--predict Guess the offset into each index file where a particular object will appear, and report the maximum deviation of the correct answer from the guess. This is potentially useful for tuning an interpolation search algorithm. --ignore-midx don't use .midx files, use only .idx files. This is only really useful when used with --predict. EXAMPLE
$ bup margin Reading indexes: 100.00% (1612581/1612581), done. 40 40 matching prefix bits 1.94 bits per doubling 120 bits (61.86 doublings) remaining 4.19338e+18 times larger is possible Everyone on earth could have 625878182 data sets like yours, all in one repository, and we would expect 1 object collision. $ bup margin --predict PackIdxList: using 1 index. Reading indexes: 100.00% (1612581/1612581), done. 915 of 1612581 (0.057%) SEE ALSO
bup-midx(1), bup-save(1) BUP
Part of the bup(1) suite. AUTHORS
Avery Pennarun <apenwarr@gmail.com>. Bup unknown- bup-margin(1)
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