08-14-2014
Machine B will have to offer them (server), and
machine A will have to access them (client)
Makarand Dodmis has described the process for the server, but this may be specific to the Windows version. Can you tell us what versions the Server and the Client are running?
Once the server is sharing, we need to tell the client to connect and then this will appear as another disk as you look on your client.
Have a look at
this search for more help.
Robin
This User Gave Thanks to rbatte1 For This Post:
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LEARN ABOUT DEBIAN
roarclientpass
roarclientpass(1) System User's Manual: roarclientpass roarclientpass(1)
NAME
roarclientpass - Passing clients to and creating new listen sockets on RoarAudio sound server
SYNOPSIS
roarclientpass [OPTIONS]...
DESCRIPTION
This program let you pass new clients to a RoarAudio sound server as as a proxy and let you add new listen sockets to a running server.
OPTIONS
--server SERVER
Set server hostname.
--stdin
Client is on stdin.
--stdout
Client is on stdout.
--stdio
Same as --stdin --stdout.
This option may for example be used in case of being runed from a inetd.
--stderr
Client is on stderr.
Beside to make stderr known as client fh it will disable error output on stderr. This must be used in case this program is used
from inetd or simular tools.
--client-fh FH
Client is on FH.
This is basicly the same as --client-fh on roard(1).
--proto PROTO
Set the protocol used by the client.
Defaults to RoarAudio.
--byteorder BO
Sets the byteorder used by the client.
Defaults to network byte order.
--listen
Client is a listen connection.
This is not the same as --mode listen.
--mode MODE
Set mode of operation: none, listen or connect
Defaults to none.
--bind BIND
Set host/node/path for mode listen and connect.
--port PORT
Set port for mode listen and connect.
--help Show this help
SEE ALSO
roartips(7), libroar(7), RoarAudio(7).
HISTORY
For history information see RoarAudio(7).
RoarAudio July 2010 roarclientpass(1)