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Full Discussion: Dbca font error
Operating Systems Solaris Dbca font error Post 302901915 by newborndba on Friday 16th of May 2014 10:31:29 AM
Old 05-16-2014
Quote:
Originally Posted by gandolf989
Here are the documents. Essentially you need to copy a response file from the response directory. Then edit the file with vim, or whatever editor that you use. You will see something like this:

Code:
#-------------------------------------------------------------------------------
# Specify the location which holds the inventory files.
# This is an optional parameter if installing on
# Windows based Operating System.
#-------------------------------------------------------------------------------
INVENTORY_LOCATION=

And you would put in the name of the directory where the Inventory would be.
Try using /home/oracle/product assuming that the Oracle users home directory is /home/oracle. Then anywhere that there is a missing value fill in the value based on the notes above the value. If there is a value already there you don't need to change it. If you are installing a standalone instance then ignore anything that has RAC or Cluster. You should also be able to ignore proxy and the section related to autoupdates and myoracle support. You should decline security updates and updates via my oracle support. You need to pay for support for this to be useful. You can also leave the support username and password blank.

SECURITY_UPDATES_VIA_MYORACLESUPPORT=FALSE
DECLINE_SECURITY_UPDATES=TRUE


Installing and Configuring Oracle Database Using Response Files
Thank you Sir.
 

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glutBitmapCharacter(3GLUT)					       GLUT						glutBitmapCharacter(3GLUT)

NAME
glutBitmapCharacter - renders a bitmap character using OpenGL. SYNTAX
#include <GLUT/glut.h> void glutBitmapCharacter(void *font, int character); ARGUMENTS
font Bitmap font to use. character Character to render (not confined to 8 bits). DESCRIPTION
Without using any display lists, glutBitmapCharacter renders the character in the named bitmap font. The available fonts are: GLUT_BITMAP_8_BY_13 A fixed width font with every character fitting in an 8 by 13 pixel rectangle. The exact bitmaps to be used is defined by the stan- dard X glyph bitmaps for the X font named: -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1 GLUT_BITMAP_9_BY_15 A fixed width font with every character fitting in an 9 by 15 pixel rectangle. The exact bitmaps to be used is defined by the stan- dard X glyph bitmaps for the X font named: -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1 GLUT_BITMAP_TIMES_ROMAN_10 A 10-point proportional spaced Times Roman font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1 GLUT_BITMAP_TIMES_ROMAN_24 A 24-point proportional spaced Times Roman font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1 GLUT_BITMAP_HELVETICA_10 A 10-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1 GLUT_BITMAP_HELVETICA_12 A 12-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1 GLUT_BITMAP_HELVETICA_18 A 18-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1 Rendering a nonexistent character has no effect. glutBitmapCharacter automatically sets the OpenGL unpack pixel storage modes it needs appropriately and saves and restores the previous modes before returning. The generated call to glBitmap will adjust the current raster position based on the width of the character. EXAMPLE
Here is a routine that shows how to render a string of ASCII text with glutBitmapCharacter: void output(int x, int y, char *string) { int len, i; glRasterPos2f(x, y); len = (int) strlen(string); for (i = 0; i < len; i++) { glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]); } } SEE ALSO
glutBitmapWidth, glutStrokeCharacter AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutBitmapCharacter(3GLUT)
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