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Top Forums Shell Programming and Scripting Sequential numbering from 1 to ten Post 302890111 by Paul Walker on Tuesday 25th of February 2014 09:01:51 AM
Old 02-25-2014
Hi, the files actual have there own unique name, the script does work and count from 1 to 10 but only when the files names are identical to start with. Is there away to keep the original base name and still be able to to count from 1 to 10?
Thank very much for all your help
 

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GLGETATTACHEDSHADERS(3G)					  [FIXME: manual]					  GLGETATTACHEDSHADERS(3G)

NAME
glGetAttachedShaders - Returns the handles of the shader objects attached to a program object C SPECIFICATION
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); PARAMETERS
program Specifies the program object to be queried. maxCount Specifies the size of the array for storing the returned object names. count Returns the number of names actually returned in objects. shaders Specifies an array that is used to return the names of attached shader objects. DESCRIPTION
glGetAttachedShaders returns the names of the shader objects attached to program. The names of shader objects that are attached to program will be returned in shaders. The actual number of shader names written into shaders is returned in count. If no shader objects are attached to program, count is set to 0. The maximum number of shader names that may be returned in shaders is specified by maxCount. If the number of names actually returned is not required (for instance, if it has just been obtained by calling glGetProgram()), a value of NULL may be passed for count. If no shader objects are attached to program, a value of 0 will be returned in count. The actual number of attached shaders can be obtained by calling glGetProgram() with the value GL_ATTACHED_SHADERS. ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. GL_INVALID_VALUE is generated if maxCount is less than 0. ASSOCIATED GETS
glGetProgram() with argument GL_ATTACHED_SHADERS glIsProgram() SEE ALSO
glAttachShader(), glDetachShader() . .SH "COPYRIGHT" Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGETATTACHEDSHADERS(3G)
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