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Top Forums Programming Swap call by reference confusion Post 302889320 by Don Cragun on Thursday 20th of February 2014 01:20:40 AM
Old 02-20-2014
No! The way to read the statements in:
Code:
void swap1 (int *x, int *y)
{
  int t;
  t = *x;
  *x = *y;
  *y = t;
}

is:
Set the contents of t to be the integer pointed to by the contents of x.
Set the contents of the integer pointed to by the contents of x to be the integer stored in the location pointed to by the contents of y.
Set the contents of the integer pointed to by the contents of y to be the integer stored in t.
This User Gave Thanks to Don Cragun For This Post:
 

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poll_mouse(3alleg4)						  Allegro manual					       poll_mouse(3alleg4)

NAME
poll_mouse - Polls the mouse. Allegro game programming library. SYNOPSIS
#include <allegro.h> int poll_mouse(); DESCRIPTION
Wherever possible, Allegro will read the mouse input asynchronously (ie. from inside an interrupt handler), but on some platforms that may not be possible, in which case you must call this routine at regular intervals to update the mouse state variables. To help you test your mouse polling code even if you are programming on a platform that doesn't require it, after the first time that you call this function Allegro will switch into polling mode, so from that point onwards you will have to call this routine in order to get any mouse input at all, regardless of whether the current driver actually needs to be polled or not. RETURN VALUE
Returns zero on success, or a negative number on failure (ie. no mouse driver installed). SEE ALSO
mouse_needs_poll(3alleg4), install_mouse(3alleg4), mouse_x(3alleg4), exlights(3alleg4), exmouse(3alleg4), exshade(3alleg4), exs- pline(3alleg4), extrans(3alleg4) Allegro version 4.4.2 poll_mouse(3alleg4)
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