I came accross this picture taken a number of years ago now, I just thought I'd share it with you guys. We were in the process of removing equipment from the Data Centre and had followed the cable through to this area, where one of the old patch areas had been.
When we lifted the floor tiles to access the void which I should point out was 24" deep, we found this - the pair of cutters in the picture may let yo know what happened next.
As an aside, after disturbing the tiles I had to leap up and down on them to get them to go back down. So, this is what 45 years of cumulative cabling looks like for anyone that want's to know.
Is there any specific scsi cables that you need to get when connecting a tape drive or external storage or does one type of cable fit all?
ie. I can buy the following:
HD68 to HD68 with Ferrites supports S-E Ultra/Wide transfer rates.
But will this work for tape drives and storage?
I... (1 Reply)
hi friends,
we are using fc cables and fc switches,u might be aware of the cost factor of it so just wanted to know that
Why do we need FC switches and fiber-optic cables? Is it not possible
to use, say, twisted-pair copper cables instead of fiber-optic cables,
and achieve almost comparable... (3 Replies)
Hi Community,
I'm working on Solaris 10 installation with 1 Server V490 and 1 StoredgeTek 3510 (Standalone configuration).
I'd connect the Server to the Storedge with a fiber cable but I' m in doubt becouse I don't know if using 1 or 2 fiber cable.
Could you provide me any solution?
... (2 Replies)
uggc://ra.jvxvcrqvn.bet/jvxv/EBG13
#!/usr/bin/awk -f
BEGIN {
for (n=0;n<26;n++) {
x=sprintf("%c",n+65); y=sprintf("%c",(n+13)%26+65)
r=y; r=tolower(y)
}
}
{
b = ""
for (n=1; x=substr($0,n,1); n++) b = b ((y=r)?y:x)
print b
}
... (0 Replies)
#!/usr/bin/ksh
ls -l $@ | awk '
/^-/ {
l = 5*log($5)
h = sprintf("%7d %-72s",$5,$8)
print "\x1B
ls command with histogram of file sizes.
The histogram scale is logaritmic, to avoid very short bars for smaller files or very long bars for bigger files.
Screenshot: (4 Replies)
Do flat cables have any advantage over normal circular cables? I was looking at this.
6ft 2M Flat USB Sync Data Cable Charger Cord for iPhone4 4S 3G iPad1 2 3 Orange | eBay (2 Replies)
Hello All,
I have a project I'm working on which involves a linux PC and a USB (*dialup) Modem in a remote location for telnet'ing to that
PC by phone when the Ethernet connection is down.
I have already purchased the USB modems I need and some dumb phones for line testing... Now I'm trying... (7 Replies)
Discussion started by: mrm5102
7 Replies
LEARN ABOUT DEBIAN
hex-a-hop
Hex-a-hop(6)Hex-a-hop(6)NAME
hex-a-hop - puzzle game based on hexagonal tiles
DESCRIPTION
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time element.
The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of
tiles are introduced which make things more difficult and interesting.
USAGE
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad. Alternatively, you can use the mouse and click on
the tile you'd like to move to.
Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle mouse button) brings up a menu from which you can
restart if you get stuck.
Your goal is to break all the green tiles. You mainly do this by jumping on them. They will crack when you land on them, and only disinte-
grate when you jump off. Try not to trap yourself!
During the game, you will be given hints and instructions on what to do. Use the cursor keys or click on the arrows to scroll through the
help pages. More pages will be added as you progress through the game, as new tiles will keep appearing.
You can choose which level to attempt next from the map screen. Silver levels are ones you've cleared. Black levels are ones you haven't
completed yet, but are available to play.
There is no time limit and no real-time element, so take as long as you like.
SEE ALSO
You can find more about the game on its homepage: http://www.aceinternet.co.uk/~mokona/
In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll use /tmp/
instead.
AUTHOR
The game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at
your option) any later version.
Hex-a-hop(6)