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Full Discussion: Following Cables for Fun!
The Lounge War Stories Following Cables for Fun! Post 302883598 by gull04 on Wednesday 15th of January 2014 10:55:58 AM
Old 01-15-2014
Following Cables for Fun!

Hi Folks,

I came accross this picture taken a number of years ago now, I just thought I'd share it with you guys. We were in the process of removing equipment from the Data Centre and had followed the cable through to this area, where one of the old patch areas had been.

When we lifted the floor tiles to access the void which I should point out was 24" deep, we found this - the pair of cutters in the picture may let yo know what happened next.

As an aside, after disturbing the tiles I had to leap up and down on them to get them to go back down. So, this is what 45 years of cumulative cabling looks like for anyone that want's to know.

Regards

Dave
Following Cables for Fun!-20100626_002jpg
This User Gave Thanks to gull04 For This Post:
 

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Hex-a-hop(6)															      Hex-a-hop(6)

NAME
hex-a-hop - puzzle game based on hexagonal tiles DESCRIPTION
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time element. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting. USAGE
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad. Alternatively, you can use the mouse and click on the tile you'd like to move to. Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle mouse button) brings up a menu from which you can restart if you get stuck. Your goal is to break all the green tiles. You mainly do this by jumping on them. They will crack when you land on them, and only disinte- grate when you jump off. Try not to trap yourself! During the game, you will be given hints and instructions on what to do. Use the cursor keys or click on the arrows to scroll through the help pages. More pages will be added as you progress through the game, as new tiles will keep appearing. You can choose which level to attempt next from the map screen. Silver levels are ones you've cleared. Black levels are ones you haven't completed yet, but are available to play. There is no time limit and no real-time element, so take as long as you like. SEE ALSO
You can find more about the game on its homepage: http://www.aceinternet.co.uk/~mokona/ In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll use /tmp/ instead. AUTHOR
The game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. Hex-a-hop(6)
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