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Operating Systems AIX Command to check the busy % for a hard disk device like hdisk5 Post 302882813 by Vishal_dba on Thursday 9th of January 2014 08:51:15 AM
Old 01-09-2014
This is AIX .Below is topas information but it's not giving for each hdd .Please help

Code:
CPU     User% Kern% Wait% Idle%                 Reads      1613  Rawin         0
Total     6.4   4.7  18.6  70.3                 Writes       26  Ttyout      465
                                                Forks         4  Igets         0
Network    BPS  I-Pkts  O-Pkts    B-In   B-Out  Execs         4  Namei      1743
Total     282K   270.5   181.0    208K   74.5K  Runqueue   5.00  Dirblk        0
                                                Waitqueue   0.0
Disk    Busy%      BPS     TPS  B-Read  B-Writ                   MEMORY
Total     7.8    5.63M   692.5   5.31M    322K  PAGING           Real,MB   12288
                                                Faults     4122  % Comp     73
FileSystem          BPS    TPS  B-Read  B-Writ  Steals        0  % Noncomp  17
Total             7.16M  1.59K   6.86M    308K  PgspIn        0  % Client   17
                                                PgspOut       0
Name           PID  CPU%  PgSp Owner            PageIn        0  PAGING SPACE
osysmond    9175044  1.4  121M root             PageOut       0  Size,MB    8192
oracle     43778058  1.2 12.0M oracle           Sios          0  % Used     21
oraroota    9568384  0.9 32.4M root                              % Free     79
oracle     23199944  0.8 9.57M oracle           NFS (calls/sec)
oracle     31129738  0.7 10.9M oracle           SerV2         0  WPAR Activ    0
oracle     55771278  0.6 12.1M oracle           CliV2         0  WPAR Total    0
oracle     24183012  0.6 10.9M oracle           SerV3         0  Press: "h"-help
oracle     49479914  0.4 12.1M oracle           CliV3         0         "q"-quit
oraagent    9830536  0.3 70.6M oracle


Best regards,
Vishal
 

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omega(6)							   Games Manual 							  omega(6)

NAME
omega - a hack-style game with quests. SYNOPSIS
omega [save file] DESCRIPTION
omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the hiscore board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There *is* a "total winner" status, by the way. If the save file is not specified, omega gives the player the choice of generating a random character, or playing themselves, doing a short quiz to determine an approximation of their abilities. If the save file is given, omega will restore that save file, and if successful, the save file is deleted. Note that some installations of omega compress the save file, using either compress(1) or gzip(1) - if this is the case, and you have a save file that is uncompressed (such files are generated by omega if it receives a signal during play, for exam- ple), you can compress it (with compress(1) or gzip(1)) and remove the .Z or .gz extension. Alternatively, you may simply run with the uncompressed save file - this will not affect the game in any way, but takes more disk space between games. omega offers a richness of playing detail that goes beyond a simple game like rogue. However, the majority of gameplay is very similar to rogue, hack, ultrarogue, larn, and other such games. The player is represented by the highlighted "@" symbol, objects and terrain features are represented by non-alphabetic symbols, monsters are represented by the various upper and lower case letters, and other humans are rep- resented by a non-highlighted "@". omega currently consists of a countryside in which are sited a city, various villages, several dungeons, and some "special" sites, such as the temples of the various priesthoods. The game starts in the city of Rampart, where all the guilds have headquarters. As a dungeon is explored, all generated levels are saved in memory. However, only one dungeon is "remembered" at a time, so if you enter two dungeons, the first will be forgotten (it will be regenerated should you wish to enter it again). However, if a dungeon is "completed", this fact will be remembered, basically meaning that the unique monster at the bottom will not be regenerated if you've killed it already. SEE ALSO
compress(1), gzip(1), nethack(6) AUTHOR
Laurence Brothers omega(6)
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