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Top Forums Shell Programming and Scripting Script to scrape page for and save data Post 302870103 by joeyg on Friday 1st of November 2013 07:27:10 AM
Old 11-01-2013
Why do this, and do you have legal right to do so?

What you are asking for, especially because of the way you have worded the request, leads me to think that you do not have permission to essentially capture their database.
Please explain the purpose of this request.
 

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Ac3d Compiler(6)						       Games							  Ac3d Compiler(6)

NAME
accc - Ac3d Compiler SYNTAX
accc [option] <inputfile> <outputfile> [dist][-order orderstring] DESCRIPTION
This manual describes the Ac3d compiler application that is shipped with the game TORCS. OPTIONS
-strip stripify any ac3d output models +o ac3d to ac3d: the result file is optimized in using groups by zone of track track must be named TKMNxxx dist is used to determine the distance of the objects +om ac3d to ac3d: the result is a vertex merged unique obj for smooth car only -o ac3d to obj +s ac3d to ac3d with strips (used for cars) +es <angle_of_smooth> ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is in degrees: example: +es 80.0 clkdtm_o.ac clkdtm.ac the output file will also contains the secondary textcoord for the env sliding +et ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals) +etn ac3d to ac3d with triangles no split and extended ac3d file output (normals normals) +shad ac3d to ac3d with triangles, create a new ac3d file used for track shading vertical mapping of a single texture <inputfile> <outputfile> -order orderstring only used with +es , +s and +et orderstring is the order of the objects during the save for example: HB;OB;OBM is the names of the objet separate by a semicolon for imported NFS cars the object name HB must be used instead of: HB -g <outputfile> for grouping multilayer ac3d track -l0 <input filename> the base geometry -l1 <input filename> the base geometry map-tiled -l2 <input filename> the base geometry skids/and grass details -l3 <input filename> the base geometry shadows -d3 <val> the max distance of groups in tkmn -d2 <val> the distance of group 2 in tkmn -d1 <val> the distance of group 1 in tkmn -S <val> the distance of splitting for TERRAIN* objects -es for extended ac3d file format for strips -nts no texture split (for debug) SEE ALSO
torcs(6) AUTHOR
This manual page was writen by Rudy Godoy <rudy@stone-head.org>, for the Debian GNU/Linux system (but may be used by others). Rudy Godoy 1.4 Ac3d Compiler(6)
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