10-21-2013
Think of a project and make it. Maybe try and make a game of some sort. Test out your theoretical knowledge and see if it can solve a real problem.
I can't give you a step-by-step process because it isn't one.
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LEARN ABOUT DEBIAN
test::bdd::cucumber::manual::architecture
Test::BDD::Cucumber::Manual::Architecture(3pm) User Contributed Perl Documentation Test::BDD::Cucumber::Manual::Architecture(3pm)
NAME
Test::BDD::Cucumber::Manual::Architecture - Structural Overview
VERSION
version 0.11
INTRODUCTION
This short document exists to give you an idea how the different components of this distribution fit together.
MODELS
The core of a Cucumber-based test suite are the feature files and the step definitions files. By convention, these are saved under
"/features/" and "/features/step_definitions/" respectively.
The feature files are encapsulated by the classes in "Test::BDD::Cucumber::Model".
one to one
TBCM::Feature<----------------->TBCM::Document
| |
+-------------------+ |
| has many | has a | has many
V | V
TBCM::Scenario +----->TBCM::Line
| ^ ^
+----------------------------+ |
| has many |
V |
TBCM::Step---------------------------+
EXECUTOR
We build up a Test::BDD::Executor object, in to which we load the step definitions. We then pass this in a Test::BDD::Model::Feature
object, along with a Test::BDD::Model::Harness object, which controls interaction with the outside world.
AUTHOR
Peter Sergeant "pete@clueball.com"
LICENSE
Copyright 2011, Peter Sergeant; Licensed under the same terms as Perl
perl v5.14.2 2012-05-20 Test::BDD::Cucumber::Manual::Architecture(3pm)