how can I create a rule that will allow my machine to FTP to itself, but not allow other machines to FTP to it.. I know this sounds weird but this how they want it so they can test some application functionality that uses ftp. (2 Replies)
Hello,
| am trying to setup ipfilter on solaris express snv_91 but I don't seem to have the following file available.
/etc/ipf/pfil.ap
Is this an older way of configuring the interface?, I have all the packages installed.
Thanks, (1 Reply)
Dears,
i am a new user for using ipfilter in solaris 10
and i have some question about this:
by using ipfilter
for example
1- i want specific MAC address able to access hotmail only
2- also i want to make 10MB for this MAC address is a max download per day
3- i am asking about using MAC... (0 Replies)
Hello everyone. I have a problem with ipfilter, you must create a rule to redirect traffic from the external network to internal server on port 443. New Rule:
rdr e1000g0 from xx.xx.xx.69/32 port 443 -> 192.168.10.5 port 443 tcp,
use ipnat -CF -f /etc/ipnat.conf, and ipf send me from error:... (0 Replies)
Hi everybody,
I'm running on Solaris 10 X86 (update 1009).
I would like to make NAT's rule. I explain you.
On Solaris, I configure the principal interface e1000g0 with IP : 192.168.0.33
I created the first logical interface like that :
ifconfig e1000g0 addif 192.168.0.40 netmask... (0 Replies)
For some reason ipfilter is blocking inbound fragmented ip packets (the packets are larger than the interface's MTU) that are encapsulating UDP segments. The connection works, so I know ipfilter is letting some traffic through, it is just a lot slower than it should be.
Rules that allow the... (3 Replies)
I'm on OmniOS.
I have set a linux zone(lx zone) wich use 10.2.0.0/24 network.
The other network,connected to internet is 192.168.0.0/24
The network interface of 10.2.0.0/24 is bge1
The network interface of 192.168.0.0/24 is bge0
I know is more easy to use the same network but i prefer to... (1 Reply)
Discussion started by: Linusolaradm1
1 Replies
LEARN ABOUT OSX
draw_trans_rle_sprite
draw_trans_rle_sprite(3alleg4) Allegro manual draw_trans_rle_sprite(3alleg4)NAME
draw_trans_rle_sprite - Draws a translucent RLE sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void draw_trans_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, int y);
DESCRIPTION
Translucent version of draw_rle_sprite(). See the description of draw_trans_sprite(). This must only be used after you have set up the
color mapping table (for 256-color modes) or blender functions (for truecolor modes). The bitmap and sprite must normally be in the same
color depth, but as a special case you can draw 32-bit RGBA format sprites onto any hicolor or truecolor bitmap, as long as you call
set_alpha_blender() first. Example:
/* Some one time initialisation code. */
COLOR_MAP global_trans_table;
create_trans_table(&global_trans_table, my_palette,
128, 128, 128, NULL);
...
if (get_color_depth() == 8)
color_map = &global_trans_table;
else
set_trans_blender(128, 128, 128, 128);
draw_trans_rle_sprite(buffer, rle_ghost_sprite, x, y);
SEE ALSO draw_rle_sprite(3alleg4), draw_lit_rle_sprite(3alleg4), draw_trans_sprite(3alleg4), color_map(3alleg4), set_trans_blender(3alleg4),
set_alpha_blender(3alleg4), bitmap_mask_color(3alleg4)Allegro version 4.4.2 draw_trans_rle_sprite(3alleg4)