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Full Discussion: VIO SEA Adapters
Operating Systems AIX VIO SEA Adapters Post 302842655 by karlochacon on Friday 9th of August 2013 03:43:30 PM
Old 08-09-2013
Quote:
Originally Posted by ibmtech
Hello there,

lp-hea are the native adapters attached to the Balde itself (they are HEA, and each HEA has 4 Logical ports). We use them, say for the first installation or for servers where you don't want redundancy, they are SPOF (single point of failure) adapters.

Virtual adapters (l-lan), are created at VIOS/client level, we create them at VIO level to define the priority of VIOS and add multiple vlans to it. At client level we create those for it to communicate to outer world.

Physical cable are the actual cables from which the traffic goes in and out of the Blade, without the physical port your virtual adapter at VIO are of no use.

Now coming to SEA (shared ethernet adapter), to create a SEA you need a physical adapter, a virtual adapter (actually two, one with trunking priority, vlans (if you want) and other is called control channel adapter, ctrl chan adapter is the heart beat of SEA). Then the VIO create a new adapter called SEA, remember that SEA will not be visible from HMC, you can only see it when you are in VIO.

If you have SEA, it will be redundant and you can avoid SPOF.

thanks a lot

so for what I understood I have to use these to create SEA

Code:
ent2    Available 04-20 Gigabit Ethernet-SX PCI-X Adapter (14106703)
ent3    Available 04-21 Gigabit Ethernet-SX PCI-X Adapter (14106703)
ent4    Available       Virtual I/O Ethernet Adapter (l-lan)
ent5    Available       Virtual I/O Ethernet Adapter (l-lan)
ent6    Available       Virtual I/O Ethernet Adapter (l-lan)
ent7    Available       Virtual I/O Ethernet Adapter (l-lan)


is it too much to ask who to do it? is by command or using smitty

thanks a lot
 

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roar_vs_connection_obj(3)				   RoarAudio Programmer's Manual				 roar_vs_connection_obj(3)

NAME
roar_vs_connection_obj, roar_vs_stream_obj, roar_vs_vio_obj - VS API interface for use of main API SYNOPSIS
#include <roaraudio.h> struct roar_connection * roar_vs_connection_obj(roar_vs_t * vss, int * error); struct roar_stream * roar_vs_stream_obj (roar_vs_t * vss, int * error); struct roar_vio_calls * roar_vs_vio_obj (roar_vs_t * vss, int * error); DESCRIPTION
Those functions return internal connection, stream and VIO object of the VS object. They are used to use the main API with a VS opened stream. roar_vs_connection_obj() returns the connection object used for the control connection to the server. roar_vs_stream_obj() returns the stream object storing information about the stream. roar_vs_vio_obj() returns the VIO object used to read data from or send data to the server. Returned objects are freed as soon as the VS object is closed. If the VS object was created using roar_vs_new_from_con(3) the connection is not closed by the VS object and stay valid after close until it is closed by the program or library. The VIO object MUST NOT be used while in buffered mode. PARAMETERS
vss The VS object to return internal objects from. error This is a pointer to a integer used to store the error value in case of error. This can be NULL if not used but it is very recom- mended to use this error value to report good error messages to the user. RETURN VALUE
On success these calls return the described object. On error, NULL is returned. EXAMPLES
FIXME SEE ALSO
roarvs(7), libroar(7), RoarAudio(7). RoarAudio May 2011 roar_vs_connection_obj(3)
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