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Special Forums IP Networking Help me understand ports and port forwarding please Post 302840477 by DGPickett on Monday 5th of August 2013 04:44:39 PM
Old 08-05-2013
Ports are fields in UDP and TCP packet headers that allow the flow to be divided on a host to 65K different apps. For instance tcp cpnnections could be made from 63K different apps on one host to port 80 web server on the next. Sometimes port numbers imply a protocol, like 80 for http, 25 for smtp, etc. Servers listen on ports and clients get random ports to identify their socket from al others on the host, In IPV4, you have 2^32 hosts and 2^16 ports, so there are 2^96 possible connections. UDP is connectionless, so a "connection" is just a filter on remote host+port and default remote host+port destination on a socket.

IP packets are identified by Host and protocol (such as TCP), and for tcp and udp, by port. Firewalls like iptables key off the host and port. With tcp, you can tell which end is the client (connecting) and which is the server (listening) in the first two packets (syn and syn+ack bits on, respectively). So, you can allow clients inside to connect everywhere outside but not vice-versa. ICMP is an IP sub-protocol that supports IP, TCP, UDP with control and diagnostic messages Some ICMP messages can be toxic if counterfeit.

IPTables also has NAT, the ability to rewrite packets for a new host, port or both going "out", and back to the original host/port for packets coming "in". This is handy if inside hosts are unroutable, like 10.*, or just to hide inside hosts. Some protocols like FTP (which runs on top of, or inside, TCP) put hosts and port numbers in the data stream as well, and some of these NAT knows how to rewrite. All packet rewriting include adjustment of checksums.
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UDP(4P) 																   UDP(4P)

NAME
udp - Internet User Datagram Protocol SYNOPSIS
#include <sys/socket.h> #include <netinet/in.h> s = socket(AF_INET, SOCK_DGRAM, 0); DESCRIPTION
UDP is a simple, unreliable datagram protocol which is used to support the SOCK_DGRAM abstraction for the Internet protocol family. UDP sockets are connectionless, and are normally used with the sendto and recvfrom calls, though the connect(2) call may also be used to fix the destination for future packets (in which case the recv(2) or read(2) and send(2) or write(2) system calls may be used). UDP address formats are identical to those used by TCP. In particular UDP provides a port identifier in addition to the normal Internet address format. Note that the UDP port space is separate from the TCP port space (i.e. a UDP port may not be "connected" to a TCP port). In addition broadcast packets may be sent (assuming the underlying network supports this) by using a reserved "broadcast address"; this address is network interface dependent. Options at the IP transport level may be used with UDP; see ip(4P). DIAGNOSTICS
A socket operation may fail with one of the following errors returned: [EISCONN] when trying to establish a connection on a socket which already has one, or when trying to send a datagram with the destina- tion address specified and the socket is already connected; [ENOTCONN] when trying to send a datagram, but no destination address is specified, and the socket hasn't been connected; [ENOBUFS] when the system runs out of memory for an internal data structure; [EADDRINUSE] when an attempt is made to create a socket with a port which has already been allocated; [EADDRNOTAVAIL] when an attempt is made to create a socket with a network address for which no network interface exists. SEE ALSO
getsockopt(2), recv(2), send(2), socket(2), intro(4N), inet(4F), ip(4P) 4.2 Berkeley Distribution May 16, 1986 UDP(4P)
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