05-29-2013
Two comments on Don Cragun's proposal:
Arrays in both shells mentioned start at index 0; so you should use sth like $M-1 as an index (you then should not set M=0, obviously).
Although quoting is usually encouraged, assigning an array of constants like above, you can do without.
This User Gave Thanks to RudiC For This Post:
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LEARN ABOUT MOJAVE
glenablevertexattribarray
GLENABLEVERTEXATTRIB(3G) OpenGL 3.3 GLENABLEVERTEXATTRIB(3G)
NAME
glEnableVertexAttribArray, glDisableVertexAttribArray - Enable or disable a generic vertex attribute array
C SPECIFICATION
void glEnableVertexAttribArray(GLuint index);
void glDisableVertexAttribArray(GLuint index);
PARAMETERS
index
Specifies the index of the generic vertex attribute to be enabled or disabled.
DESCRIPTION
glEnableVertexAttribArray enables the generic vertex attribute array specified by index. glDisableVertexAttribArray disables the generic
vertex attribute array specified by index. By default, all client-side capabilities are disabled, including all generic vertex attribute
arrays. If enabled, the values in the generic vertex attribute array will be accessed and used for rendering when calls are made to vertex
array commands such as glDrawArrays(), glDrawElements(), glDrawRangeElements(), glMultiDrawElements(), or glMultiDrawArrays().
ERRORS
GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.
ASSOCIATED GETS
glGet() with argument GL_MAX_VERTEX_ATTRIBS
glGetVertexAttrib() with arguments index and GL_VERTEX_ATTRIB_ARRAY_ENABLED
glGetVertexAttribPointerv() with arguments index and GL_VERTEX_ATTRIB_ARRAY_POINTER
SEE ALSO
glBindAttribLocation(), glDrawArrays(), glDrawElements(), glDrawRangeElements(), glMultiDrawElements(), glVertexAttrib(),
glVertexAttribPointer()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLENABLEVERTEXATTRIB(3G)