Hello,
I hope you can help me with my problem.
I've written a programm which creates a thread. The main programmm creates 10 int and float values. The fucnction should give the values out.
May big problem ist that the delivery to the function is not working.
Where ist my fault?
How can I make easier?
Thank you for your help.
Last edited by Scott; 05-08-2013 at 11:21 AM..
Reason: Please use code tags
Hello,
J create a thread C with a JNI function via JAVA.
J have the following message (but not in each time):
Someone has an idea ?
Thank.
Unexpected Signal : 4 occurred at PC=0x78C103E0
Function=
Library=(N/A)
NOTE: We are unable to locate the function name... (0 Replies)
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As I know threads share the memory. But, what about the local variables in the thread function? if i call multiple threads would they allocate seperate local variables for themselves?
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thread_func()
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int i, j;
string...
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I know multiple values can be returned from a function in C like this:
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In my program, threads may be created when some events trigger. So I can't create threads on initialization.
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Discussion started by: smithssc
23 Replies
LEARN ABOUT DEBIAN
ps_shading
PS_SHADING(3) Library Functions Manual PS_SHADING(3)NAME
PS_shading -- Create shading
SYNOPSIS
#include <pslib.h>
int PS_shading(PSDoc *psdoc, const char *shtype, float x0, float y0, float x1, float y1, float c1, float c2, float c3, float c4, const char
*optlist)
DESCRIPTION
This function creates a shading which can be used by PS_shfill(3) or PS_shading_pattern(3). The type of shading can be either `radial' or
`axial'. Each shading starts with the current fill color and ends with the given color values passed in the parameters c1 to c4 (see
PS_setcolor(3) for their meaning). The coordinates x0, y0, x1, y1 are the start and end point of the shading. If the shading is of
type `radial' the option list must also contain the parameters r0 and r1 with the radius of the start and end circle.
The color of the shading can be in any color space except for `pattern'.
RETURN VALUE
Returns the identifier of the shading or zero in case of an error. The identifier is a positiv number.
SEE ALSO PS_shfill(3), PS_shading_pattern(3)AUTHOR
This manual page was written by Uwe Steinmann uwe@steinmann.cx.
PS_SHADING(3)