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Full Discussion: Shell scripting/menu
Homework and Emergencies Homework & Coursework Questions Shell scripting/menu Post 302802793 by hanson44 on Saturday 4th of May 2013 11:30:49 PM
Old 05-05-2013
Quote:
How does this look thus far:
It's progressing, but still has some definite problems.

1) Are you using some kind of non-text editor? Your "double quote" marks come out strange in the code you did such a great job posting. It's a little confusing with those odd "double quote" characters, but there may be problem with not enough or too many of those things.

2) Think about what Don Cragun said before, and it will help explain one reason why it is not currently working:

Quote:
put everything in the loop that you want to be
repeated until the user selects choice 5.
Do you know what a loop is? If not, go back and review the post by Corona688, and move your code around to put "everything you want repeated until choice 5 selected" inside the loop.
 

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voice_set_playmode(3alleg4)					  Allegro manual				       voice_set_playmode(3alleg4)

NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library. SYNOPSIS
#include <allegro.h> void voice_set_playmode(int voice, int playmode); DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav- ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a bitfield containing the following values: PLAYMODE_PLAY Plays the sample a single time. This is the default if you don't set the loop flag. PLAYMODE_LOOP Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end. PLAYMODE_FORWARD Plays the sample from beginning to end. This is the default if you don't set the backward flag. PLAYMODE_BACKWARD Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse). PLAYMODE_BIDIR When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it alternates between playing forwards and in reverse. SEE ALSO
Allegro version 4.4.2 voice_set_playmode(3alleg4)
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